SPEKTA (Jurnal Pengabdian Kepada Masyarakat : Teknologi dan Aplikasi)
Vol. 7 No. 1 (2026)

Enhancing the Capacity of CLC Teachers in Tawau, Sabah, Malaysia to Innovate Game-Based Digital Assessment

Nisa Arafiyah Tri Wulandari (Pancasila and Civic Education Bachelor Program, Universitas Terbuka, Banten, Indonesia)
Monika Handayani (Elementary School Teacher Education Bachelor Program, Universitas Terbuka, Banten, Indonesia)
Maya Puspitasari (English Language Education Master Program, Universitas Terbuka, Banten, Indonesia)
Rika Aprianti (Physics Education Bachelor Program, Universitas Terbuka, Banten, Indonesia)
Nova Tri Prasetyo (Islamic Religious Education Bachelor Program, Universitas Terbuka, Banten, Indonesia)
Aiza Sunarto (Elementary School Teacher Education Bachelor Program, Universitas Terbuka, Banten, Indonesia)
Mad Noor Madjapuni (Faculty of Education and Sports Studies, Universiti of Malaysia Sabah, Malaysia)



Article Info

Publish Date
28 Jun 2026

Abstract

Background: This community service program aimed to address gaps in digital assessment literacy among Community Learning Center (CLC) teachers in Tawau, Sabah, Malaysia, and to support more engaging assessment practices in low-resource educational settings. Contribution: The program enhanced teachers’ practical capacity to design and implement game-based digital assessments and provided limited infrastructure support to improve the feasibility of sustained use in CLC classrooms. Method: The program was designed using the Community Tool Box framework, emphasizing community needs assessment and an evaluation plan. It was delivered through two modes: an online training session and an in-person workshop. Results: The online training involved 117 educators from multiple CLCs across Sabah, followed by an in-person workshop with approximately 100 teachers in Tawau. Participants produced or designed game-based digital assessment activities using Blooket as a hands-on output, and post-program support included educational grants (projectors, laptops, and a Blooket Plus account) to strengthen implementation sustainability. Conclusion: The two-mode training model produced concrete assessment outputs and strengthened readiness to integrate game-based digital assessment in CLC contexts. Future work should extend evaluation toward classroom-level impact and test replication across CLC districts with varying resource constraints.

Copyrights © 2026






Journal Info

Abbrev

spekta

Publisher

Subject

Computer Science & IT Control & Systems Engineering Decision Sciences, Operations Research & Management Earth & Planetary Sciences Economics, Econometrics & Finance Energy Environmental Science Industrial & Manufacturing Engineering Materials Science & Nanotechnology

Description

SPEKTA (Jurnal Pengabdian Kepada Masyarakat: Teknologi dan Aplikasi) dengan nomor registrasi ISSN 2723-8008 (cetak) dan ISSN 2723-8016 (online) adalah jurnal multidisiplin ilmiah yang diterbitkan oleh Universitas Ahmad Dahlan. Jurnal Ini merupakan jurnal yang mencakup masalah mengenai penerpan ...