Nuansa Informatika
Vol. 20 No. 2 (2026): Nuansa Informatika 20.2 July 2026

Development of an Anti-Cheating Online Examination System at MTs Assulaimaniyyah: Pengembangan Sistem Ujian Daring Anti-Kecurangan di MTs Assulaimaniyyah

Sri Widaningsih (Universitas Suryakancana)
Agus Suheri (Universitas Suryakancana)
Muhamad Juanda (Universitas Suryakancana)



Article Info

Publish Date
03 Jul 2026

Abstract

Digital transformation in the field of education encourages the implementation of online examination systems to improve the effectiveness and efficiency of the learning evaluation process. However, the implementation of online exams still has weaknesses, especially related to supervision and the potential for cheating by exam participants. This study aims to develop a web-based online examination system with anti-cheating features at MTs Assulaimaniyyah. The system development method used is the waterfall method, which consists of the stages of communication, planning, modeling, construction, and deployment. The system was built using the PHP programming language with the Laravel framework and a MySQL database. The anti-cheating features implemented include fullscreen mode, prevention of copy-paste actions, prohibition of using two screens, screenshot restrictions, question randomization, exam time limitations, and tab-switching detection that can cause the exam to stop automatically. The results of the study show that the system is capable of helping the exam implementation process become more effective, simplifying the management of questions and exam results, and improving supervision during the exam. With the anti-cheating features, the system can support the creation of a more honest, fair, and accurate evaluation process, thereby contributing to the improvement of educational quality

Copyrights © 2026






Journal Info

Abbrev

ilkom

Publisher

Subject

Computer Science & IT

Description

NUANSA INFORMATIKA adalah jurnal peer-review tentang Informasi dan Teknologi yang mencakup semua cabang IT dan sub-disiplin termasuk Algoritma, desain sistem, jaringan, game, IoT, rekayasa Perangkat Lunak, aplikasi Seluler, dan ...