Al-Khidmah Jurnal Pengabdian Masyarakat
Vol. 6 No. 2 (2026): MEI-AGUSTUS

Inovasi Gamifikasi Fiqh Ibadah sebagai Media Sarana Penguatan Spiritualitas Peserta Didik

Jaziela Huwaida (Universitas Darussalam Gontor, Indonesia)
Fiftha Oktavianiska Nurhiday (Universitas Darussalam Gontor, Indonesia)



Article Info

Publish Date
10 Jul 2026

Abstract

This community service research aims to improve students’ understanding of fiqh al-‘ibadah through the implementation of the MARHABA (Media Rukun dan Hukum Ibadah Berbasis Arena) learning media, which was developed in the form of an educational Monopoly-based game. The program was conducted at SMPN 1 Siman and involved 32 students as participants in a three-day  Ramadhan Camp program. The method employed in this study was based on the ADDIE model, which consists of the stages of analysis, design, development, and implementation. The MARHABA media integrates fiqh al-‘ibadah materials through questions, challenges, and guided practice of  worship movements carried out collaboratively in groups. The results of the program indicate that the use of MARHABA successfully created a more interactive and enjoyable learning environment,  increased students’ engagement, and helped them better understand and practice the pillars and movements of worship. Therefore, MARHABA can serve as an innovative alternative learning media for Islamic Religious Education

Copyrights © 2026






Journal Info

Abbrev

JAK

Publisher

Subject

Religion Humanities Decision Sciences, Operations Research & Management Languange, Linguistic, Communication & Media Social Sciences

Description

Al-Khidmah Community Service Journal published by the Institute for Research and Community Service (LPPM) of the Islamic University of Jember is a means of publishing articles resulting from community service from various disciplines and academics both nationally and internationally. The Institute ...