Journal of Computer Networks, Architecture and High Performance Computing
Vol. 8 No. 3 (2026): Research Paper July 2026

The Effectiveness of Using Python-Based Interactive Games in Improving Student Motivation and Learning Outcomes

Amril Samosir (Department of Management, Faculty of Economics and Management, Malahayati University)
Rizki Agung Wibowo (Department of Management, Faculty of Economics and Management, Malahayati University)
Tyan Tasa (Department of Computer Science, Kartamulia University)



Article Info

Publish Date
06 Jul 2026

Abstract

This study aims to analyse the effectiveness of using Python-based interactive games in improving student motivation and learning outcomes. The method used was Research and Development (R&D) based on the ADDIE model. The research design employed a One-Group Pretest-Posttest Design with 60 students as subjects. The research instruments consisted of a learning outcome test and a Likert-scale learning motivation questionnaire. Data analysis utilised descriptive statistics, N-Gain calculations, and a Paired Sample t-Test. The results showed that the average pre-test score of 67.01 increased to 82.40 on the post-test, representing a gain of 15.39 points. The learning motivation score rose from 70.85 to 82.99, an increase of 12.14 points. The N-Gain value of 0.47 falls into the moderate category. Statistical tests revealed a significant difference between pre- and post-intervention scores. These findings indicate that Python-based interactive games effectively enhance motivation and learning outcomes whilst supporting digital learning innovation

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Journal Info

Abbrev

CNAPC

Publisher

Subject

Computer Science & IT Education

Description

Journal of Computer Networks, Architecture and Performance Computing is a scientific journal that contains all the results of research by lecturers, researchers, especially in the fields of computer networks, computer architecture, computing. this journal is published by Information Technology and ...