Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer
Vol 2 No 10 (2018): Oktober 2018

Pengembangan Permainan Mobile AR Fishing Berbasis Marker Menggunakan Metode Iterative And Rapid Prototyping

Yanitra Dwi Luthansyah (Fakultas Ilmu Komputer, Universitas Brawijaya)
Wibisono Sukmo Wardhono (Fakultas Ilmu Komputer, Universitas Brawijaya)
Adam Hendra Brata (Fakultas Ilmu Komputer, Universitas Brawijaya)



Article Info

Publish Date
19 Feb 2018

Abstract

Fishing is an activity that has been existed and done by humans since 100,000 years ago. Fishing activities that were initially done to survive by searching for fish to consume are now evolving into a favorite hobby of many people. Games can be used to simulate fishing as a hobby. The use of augmented reality technology can visualize realness in a fishing game. Gameplay is the most important part of a game. To design a gameplay from fishing game, the iterative and rapid prototyping method is required. The test results showed that the user response of the aspects of gameplay and the use of augmented reality in this game is good enough.

Copyrights © 2018






Journal Info

Abbrev

j-ptiik

Publisher

Subject

Computer Science & IT Control & Systems Engineering Education Electrical & Electronics Engineering Engineering

Description

Jurnal Pengembangan Teknlogi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya merupakan jurnal keilmuan dibidang komputer yang memuat tulisan ilmiah hasil dari penelitian mahasiswa-mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal ini diharapkan dapat mengembangkan penelitian ...