Teknika
Vol. 14 No. 3 (2025): November 2025

Analysis and Development of an Educational Game for Early Childhood Numeracy Learning through a Curriculum-Based and Functional Evaluation Approach

Misna Asqia (Information System Department, Sekolah Tinggi Teknologi Terpadu Nurul Fikri, Depok, West Java, Indonesia)
Nurfajriah Halimatuz Zahra (Information System Department, Sekolah Tinggi Teknologi Terpadu Nurul Fikri, Depok, West Java, Indonesia)
Siti Hujaimah (Information System Department, Sekolah Tinggi Teknologi Terpadu Nurul Fikri, Depok, West Java, Indonesia)
Rizky Putra Mulyadi (Information System Department, Sekolah Tinggi Teknologi Terpadu Nurul Fikri, Depok, West Java, Indonesia)
Amalia Rahmah (Information System Department, Sekolah Tinggi Teknologi Terpadu Nurul Fikri, Depok, West Java, Indonesia)



Article Info

Publish Date
03 Nov 2025

Abstract

Digital transformation in education has become a crucial necessity in the era of globalization, especially in Early Childhood Education. Generation Alpha tends to comprehend information more easily through digital media, which requires educators to be creative in delivering learning materials using technology. Video games as educational media have been proven to enhance children's learning motivation and create a joyful learning atmosphere. However, uncontrolled use of digital devices raises concerns regarding excessive screen time. To address this challenge, this study aims to design and develop a curriculum-based educational numeracy game for Early Childhood Education that can be collectively played in class using a projector and directly supervised by teachers. The method employed is Research and Development using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The research process includes curriculum analysis, numeracy content design, interactive game scenario development, and functional testing using black box testing. Test results show that all core features of the application function as designed, with 100% validation. The educational game consists of three levels featuring various numeracy activities, pattern and shape recognition, tailored for Kindergarten levels A and B. This study demonstrates that pedagogically designed educational games integrated with technology can serve as an engaging, interactive, and developmentally appropriate solution for early childhood numeracy learning.

Copyrights © 2025






Journal Info

Abbrev

teknika

Publisher

Subject

Computer Science & IT Electrical & Electronics Engineering Engineering

Description

Teknika is a peer-reviewed journal dedicated to disseminate research articles in Information and Communication Technology (ICT) area. Researchers, lecturers, students, or practitioners are welcomed to submit paper which has topic below: Computer Networks Computer Security Artificial Intelligence ...