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ANALISIS TINGKAT KEMATANGAN TATA KELOLA TI PADA SISTEM INFORMASI AKADEMIK MENGGUNAKAN COBIT 5 Asqia, Misna; Prihandoko, Prihandoko
Jurnal Teknologi Terpadu Vol. 4 No. 1: Juli, 2018
Publisher : LPPM STT Terpadu Nurul Fikri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54914/jtt.v4i1.113

Abstract

STT Terpadu Nurul Fikri merupakan salah satu institusi yang menerapkan tata kelola TI pada Sistem Informasi Akademik (SIAK). SIAK merupakan bagian penting yang menghubungan Manajemen dengan seluruh stakeholder. Sehingga diperlukan pengukuran tingkat kematangan dengan menggunakan COBIT 5. Rumusan masalah bagaimana mengklasifikasikan masalah menjadi pernyataan sesuai COBIT 5 dan bagaimana menentukan serta mengukur tingkat kematangan tata kelola TI. Batasan penelitian hanyadilakukan pada SIAK STT Terpadu Nurul Fikri, hanya menggunakan COBIT 5 domain MEA dan objek penelitian hanya pada mahasiswa dan pihak yang memiliki keterkaitan. Tujuan penelitian mengetahui nilai tingkat kematangan tata kelola TI SIAK domain MEA dan mengetahui rekomendasi perbaikan di STT Terpadu Nurul Fikri. Domain MEA yang terdiri dari 3 sub domain. Peneliti menggunakan instrumen kuesioner. Sampel yang digunakan ada 11 orang. Nilai tingkat kematangan MEA01 sebesar 3,2, MEA02 sebesar 3,3 dan MEA03 sebesar 3,3. Sehingga rata-rata nilai tingkat kematangan MEA sebesar 3,3 yaituEstablished Process. Hasil Rekomendasikan MEA01 menetapkan pedoman dan SOP pelaksanaan monitoring dan evaluasi terhadap SIAK, perlu adanya monitoring dari pimpinan terhadap tugas dari masing-masing Stakeholder. MEA02 menyusun mekanisme proses pengontrolan dan standar penjaminan mutu SIAK. MEA03 melakukan peninjauan ulang dan membuat pedoman serta SOP terkait perubahan SIAK berdasarkan perubahan eksternal.
Pemanfaatan Google Sheets dan Google Form untuk Layanan Administrasi Mahasiswa Menggunakan Konsep Electronic Service Quality Asqia, Misna; Nabarian , Tifanny
Jurnal Teknologi Terpadu Vol. 7 No. 1: Juli, 2021
Publisher : LPPM STT Terpadu Nurul Fikri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54914/jtt.v7i1.339

Abstract

The COVID-19 pandemic has impacted higher education activities, including the student administration service process at the Nurul Fikri STT Terpadu BAAK. The problem faced is that the process of submitting letter requirements is still manual. As a result of this manual submission, students who need letters cannot come face-to-face to campus. Of course, this will impact BAAK's performance in serving the administrative needs of students. Because of this, this article then provides a solution in the form of using Google Sheets and Google Forms for the student administration submission process. Google Sheets and Google Forms are choices because they are cloud-based storage systems and can use by anyone without being limited by place and time. This study used electronic Service Quality (E-SQ) and User Acceptance Test (UAT) as the test and questionnaires as a data collection tool. The dimensions used in E-SQ are efficiency, fulfillment, and system availability. The study results obtained two categories, namely the results of processing student data and BAAK staff data. The percentage of student results is as follows. The efficiency dimension is 86%. Fulfillment is 82.5%, and the system available is 82.5%. The percentage of results of BAAK staff is as follows. Efficiency is 86.67%, fulfillment is 90%, and the system available is 100%.
ANALISIS TINGKAT KEMATANGAN TATA KELOLA TI PADA SISTEM INFORMASI AKADEMIK MENGGUNAKAN COBIT 5 Asqia, Misna; Prihandoko, Prihandoko
Jurnal Teknologi Terpadu Vol 4 No 1: Juli, 2018
Publisher : LPPM STT Terpadu Nurul Fikri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54914/jtt.v4i1.113

Abstract

STT Terpadu Nurul Fikri merupakan salah satu institusi yang menerapkan tata kelola TI pada Sistem Informasi Akademik (SIAK). SIAK merupakan bagian penting yang menghubungan Manajemen dengan seluruh stakeholder. Sehingga diperlukan pengukuran tingkat kematangan dengan menggunakan COBIT 5. Rumusan masalah bagaimana mengklasifikasikan masalah menjadi pernyataan sesuai COBIT 5 dan bagaimana menentukan serta mengukur tingkat kematangan tata kelola TI. Batasan penelitian hanyadilakukan pada SIAK STT Terpadu Nurul Fikri, hanya menggunakan COBIT 5 domain MEA dan objek penelitian hanya pada mahasiswa dan pihak yang memiliki keterkaitan. Tujuan penelitian mengetahui nilai tingkat kematangan tata kelola TI SIAK domain MEA dan mengetahui rekomendasi perbaikan di STT Terpadu Nurul Fikri. Domain MEA yang terdiri dari 3 sub domain. Peneliti menggunakan instrumen kuesioner. Sampel yang digunakan ada 11 orang. Nilai tingkat kematangan MEA01 sebesar 3,2, MEA02 sebesar 3,3 dan MEA03 sebesar 3,3. Sehingga rata-rata nilai tingkat kematangan MEA sebesar 3,3 yaituEstablished Process. Hasil Rekomendasikan MEA01 menetapkan pedoman dan SOP pelaksanaan monitoring dan evaluasi terhadap SIAK, perlu adanya monitoring dari pimpinan terhadap tugas dari masing-masing Stakeholder. MEA02 menyusun mekanisme proses pengontrolan dan standar penjaminan mutu SIAK. MEA03 melakukan peninjauan ulang dan membuat pedoman serta SOP terkait perubahan SIAK berdasarkan perubahan eksternal.
Pemanfaatan Google Sheets dan Google Form untuk Layanan Administrasi Mahasiswa Menggunakan Konsep Electronic Service Quality Asqia, Misna; Nabarian , Tifanny
Jurnal Teknologi Terpadu Vol 7 No 1: Juli, 2021
Publisher : LPPM STT Terpadu Nurul Fikri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54914/jtt.v7i1.339

Abstract

The COVID-19 pandemic has impacted higher education activities, including the student administration service process at the Nurul Fikri STT Terpadu BAAK. The problem faced is that the process of submitting letter requirements is still manual. As a result of this manual submission, students who need letters cannot come face-to-face to campus. Of course, this will impact BAAK's performance in serving the administrative needs of students. Because of this, this article then provides a solution in the form of using Google Sheets and Google Forms for the student administration submission process. Google Sheets and Google Forms are choices because they are cloud-based storage systems and can use by anyone without being limited by place and time. This study used electronic Service Quality (E-SQ) and User Acceptance Test (UAT) as the test and questionnaires as a data collection tool. The dimensions used in E-SQ are efficiency, fulfillment, and system availability. The study results obtained two categories, namely the results of processing student data and BAAK staff data. The percentage of student results is as follows. The efficiency dimension is 86%. Fulfillment is 82.5%, and the system available is 82.5%. The percentage of results of BAAK staff is as follows. Efficiency is 86.67%, fulfillment is 90%, and the system available is 100%.
Implementasi Skyline Query pada Sistem Rekomendasi Pemilihan Tempat Kuliner di Kota Depok, Bogor, dan Tangerang Asqia, Misna; Munir, Sirojul
Jurnal Teknologi Terpadu Vol 7 No 2: Desember, 2021
Publisher : LPPM STT Terpadu Nurul Fikri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54914/jtt.v7i2.440

Abstract

In recent years, creative economic businesses in the form of culinary stalls have sprung up in various regions in Indonesia. A digital platform application for recommendations for picking regional superior culinary tours is likely to be highly beneficial to tourists in selecting the desired culinary location based on their tastes. There are three aspects as standards for culinary enterprises: product aspects, service aspects, and management aspects; these aspects can be a reference in one's preferences in choosing or determining a rating from a culinary business. This study uses the skyline query method to implement recommendations for selecting places to eat based on tourist preferences on four aspects of criteria: food, atmosphere, service, and health. The survey results through questionnaires from 169 respondents from Depok, Bogor, and Tangerang obtained 85.63% of respondents choosing places to eat based on service aspects, 77.42% health aspects, 73.99% atmosphere aspects, and 67.82% food aspects. The results of implementing the skyline query algorithm on a MySQL relational database system and a web-based application prototype obtained 100% of the functional applications running well.
Aplikasi Pendaftaran Peserta Didik Baru Berbasis Web dengan Metode Waterfall pada TKS Khalifah Asqia, Misna; Aziz, Raihan Daffa
DBESTI: Journal of Digital Business and Technology Innovation Vol 2 No 1 (2025): Mei, 2025
Publisher : LPPM STT Terpadu Nurul Fikri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54914/dbesti.v2i1.1341

Abstract

The development of information technology has encouraged educational institutions to adopt more efficient systems in managing administrative processes, including the admission of new students. TKS Khalifah currently faces problems in the registration process which is still done manually, causing inefficiency and potential data errors. This study aims to design and build a new student registration website using the Laravel framework with the Waterfall method. This system is expected to help address existing problems by facilitating the digital management of prospective student data. The testing methods used include black box testing and User Acceptance Testing (UAT) to ensure the functionality and quality of the system. The results of the study indicate that the developed system successfully meets user needs and increases the efficiency of the registration process at TKS Khalifah. Further development of additional features, further testing with other methods, and long-term evaluation are recommended for future research to ensure system sustainability and stability.
Aplikasi Konsultasi Psikologi Berbasis Flutter dan ChatGPT Menggunakan Metode Extreme Programming Yuniarti, Anisa; Munir, Sirojul; Asqia, Misna
DBESTI: Journal of Digital Business and Technology Innovation Vol 2 No 1 (2025): Mei, 2025
Publisher : LPPM STT Terpadu Nurul Fikri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54914/dbesti.v2i1.1344

Abstract

This study explores the development of a psychology consultation application built on Flutter, incorporating ChatGPT API integration to address the need for easily accessible mental health services, particularly during the COVID-19 pandemic. The main issue addressed is the limited access to quick and efficient psychological support. The application provides features such as user registration, psychologist search, appointment scheduling, and an AI chatbot for immediate assistance. The Extreme Programming (XP) method was employed in the application development, utilising Flutter for building the interface and the ChatGPT API for chatbot integration. The development process included system design, implementation, and evaluation. The results indicate that the application is practical in providing easily accessible psychological consultation services. Black Box testing showed a success rate of 90%, while User Acceptance Testing (UAT), with 15 participants, showed a satisfaction rate of 88%. The questionnaire results indicated that all users agreed that the application facilitated access to psychological consultation services, with positive feedback on the ease of use and effectiveness of the features. For future development, the focus should be on enhancing the application's functionality to improve the overall user experience and meet the standards of an effective and efficient application.
Penerapan Zoho Untuk Sistem Presensi Pengajar Ekstrakurikuler Di SDIT Insan Mandiri Kalisari Asqia, Misna; Afiah, Afra
DBESTI: Journal of Digital Business and Technology Innovation Vol 2 No 1 (2025): Mei, 2025
Publisher : LPPM STT Terpadu Nurul Fikri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54914/dbesti.v2i1.1357

Abstract

Extra-curricular activities are additional activities facilitated by the school to develop the interest and the talents of the pupils. In these activities, teachers are entitled to special incentives for teaching outside regular working hours. Therefore, there is a need for a presence system that makes it easy for the entire user to make presence. Zoho Forms and Zoho Sheets were chosen as platforms to implement this presence. In order for the system to be used optimally, observations must be made of all the parties who will use the system by conducting interview. After obtaining the needs of the user, the system is designed and implemented using Zoho Forms that are integrated with Zoho Sheets for ease to facilitate incentive calculation. Thes system was tested using the black box testing methods carried out by the author by determining the test scenario with the results showing that five of the seven scenarios, or about 71% of the features, were specified according to the needs. As for the open beta testing conducted by the user, using online questionnaires as a data collection method. The test result were processed using a Guttman scale that resulted in 91% user extracurricular teachers, 100% user responsible extracurricular, and 100% user deputy head of school field of appretianceship agreed that the system created was already in line with the needs of the user. This research is expected to make it easier for all parties to use the presence system.
Perancangan Game Edukasi Anak Usia Dini Menggunakan Unity Sulthan, Imada; Asqia, Misna; Suhendi, Suhendi
DBESTI: Journal of Digital Business and Technology Innovation Vol 2 No 2 (2025): November, 2025 (On Going)
Publisher : LPPM STT Terpadu Nurul Fikri

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The advancement of digital technology offers new opportunities in early childhood education, particularly for young learners who respond best to visual, auditory, and play-based activities. However, conventional teaching methods often fail to accommodate these characteristics, leading to decreased engagement and increased boredom. This study aims to design a digital educational game that is enjoyable, interactive, and developmentally appropriate to support the learning of basic literacy skills. The research addresses three key issues: designing a game that is relevant to early childhood needs, developing it effectively, and evaluating user responses. A qualitative approach was employed through observation, interviews, and documentation. Testing was conducted by observing children’s reactions during gameplay and exploring their learning experiences. The findings show improvements in children’s abilities, as indicated by increased post-test scores, suggesting that digital educational games can strengthen interest, focus, and comprehension of literacy concepts. In conclusion, interactive digital games serve as an effective alternative learning tool for early childhood education.