Jurnal Riset Sistem dan Teknologi Informasi
Vol. 4 No. 2 (2026): Jurnal Riset Sistem dan Teknologi Informasi (RESTIA)

PENGEMBANGAN APLIKASI TEBAK ANGKA BERBASIS ANDROID SEBAGAI MEDIA PERMAINAN EDUKATIF

Jumrah Dewi Yanti (Tidak ada)
Syaban Syaban (STKIP Taman Siswa Bima)
Iskandar Iskandar (STKIP Taman Siswa Bima)
Nur Fitrianingsih (STKIP Taman Siswa Bima)



Article Info

Publish Date
01 Aug 2026

Abstract

The rapid development of mobile technology, especially Android, provides opportunities in the development of learning media and educational games. This study aims to develop the Android-based Tebak Angka application that can be used as entertainment while training users’ logical thinking skills. The method used includes design, implementation, and testing stages using Android Studio with Java programming language. The developed application features a main menu, difficulty level selection, game timer, hint system, playing chances, high score storage, and sound effects. Testing results show that the application runs well on Android devices and provides an engaging experience for users. This application has potential to be used as an educational game medium for elementary school students.

Copyrights © 2026






Journal Info

Abbrev

restia

Publisher

Subject

Computer Science & IT Decision Sciences, Operations Research & Management

Description

theory and information science, information systems, information security, data processing and structure, programming and computing, software engineering, informatics, computer science, computer engineering, architecture and computer networks, robotics, parallel and distributed computing, operating ...