JUVOTEK JURNAL: Jurnal Vokasi Teknik
Vol 2 No 2 (2024): July Issue | JUVOTEK JURNAL

Pembangunan game “Recon Duty” dengan Godot Engine

Arkas Dyanta Ananda Kautsar (Program Studi Teknik Informatika Multimedia, Politeknik Negeri Samarinda, Samarinda, Indonesia.)
Tommy Bustomi (Program Studi Teknik Informatika Multimedia, Politeknik Negeri Samarinda, Samarinda, Indonesia.)
Muhammad Farman Andrijasa (Program Studi Teknik Informatika Multimedia, Politeknik Negeri Samarinda, Samarinda, Indonesia.)



Article Info

Publish Date
01 Jul 2024

Abstract

The game "Recon Duty" is a shooting game with a camera angle from above looking down and also a Pixel Art visual display on every object, creature, and environment. This game is designed using the Godot engine with the GDScript language as a general programming language in the game engine application. Several stages of the Game Development Life Cycle (GDLC) consist of initiation, Pre-Production, Production, Evaluation, and Publication. The application of Artificial Intelligence (AI) to Non-Playable Characters (NPC) uses the pathfinding method to find a way to the target. The A-Star algorithm on NonPlayable Character (NPC) aims to determine the shortest path from the surrounding environment, so that it can reach the destination. This research produces a Recon Duty game that can be used as a means of entertainment for the community.

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Journal Info

Abbrev

juvotek

Publisher

Subject

Chemical Engineering, Chemistry & Bioengineering Computer Science & IT Electrical & Electronics Engineering Industrial & Manufacturing Engineering Mechanical Engineering

Description

JUVOTEK JURNAL: Jurnal Vokasi Teknik (JuVoTek) is a peer-reviewed, open-access scientific journal that publishes original and high-quality research in vocational engineering, applied technology, and multidisciplinary engineering studies. The journal provides an academic platform for researchers, ...