JURNAL AXIOMA : Jurnal Matematika dan Pembelajaran
Vol. 11 No. 2 (2026): Juli

Pengembangan Video Pembelajaran Fun Learning Berbantuan Canva untuk Pemecahan Masalah Materi Segiempat

Audea Dea (Universitas PGRI Pontianak, Indonesia)
Dwi Oktaviana (Universitas PGRI Pontianak, Indonesia)
Yadi Ardiawan (Universitas PGRI Pontianak, Indonesia)



Article Info

Publish Date
30 Jul 2026

Abstract

This study aimed to develop Canva-assisted fun learning instructional videos to improve students' mathematical problem-solving skills on quadrilateral topics in Grade VII of MTs Mujahidin Pontianak. The study employed a Research and Development (R&D) method using the 4-D model, consisting of the define, design, and development stages. The research subjects included three media experts, three material experts, and 30 seventh-grade students for product testing. Data were collected through validation sheets, response questionnaires, and essay tests. The results indicated that the developed instructional video was feasible for learning. The product achieved a validity score of 95.65%, categorized as very valid. Practicality based on teacher and student responses reached 93.3%, categorized as very practical. Effectiveness based on students' test results reached 80%, categorized as effective. Therefore, the developed instructional video is valid, practical, and effective for mathematics learning. Keywords: learning video, fun learning, canva, problem-solving ability

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Journal Info

Abbrev

AXI

Publisher

Subject

Education Mathematics

Description

Tujuan adanya jurnal "AXIOMA" adalah sarana bagi pakar, dosen, praktisi pendidikan, peneliti ataupun penulis lainnya untuk mempublikasikan karyanya dalam bidang matematika dan pembelajaran. Khususnya bagi dosen melalui media publikasi ilmiah “AXIOMA” ini dihapkan dapat meningkatkan jumlah ...