JURNAL AXIOMA : Jurnal Matematika dan Pembelajaran
Vol. 11 No. 2 (2026): Juli

Analisis Aktivitas Matematika Pada Permainan Domino Di SMP MHI Bangsalsari Jember

Novia Indah Sari (Universitas PGRI Argopuro Jember, Indonesia)
Dwi Novi Sulisawati (Universitas PGRI Argopuro Jember, Indonesia)
Marsidi Marsidi (Universitas PGRI Argopuro Jember, Indonesia)



Article Info

Publish Date
30 Jul 2026

Abstract

Domino is a game that contains various mathematical elements and has the potential to be utilized as a contextual learning medium. This study aims to describe the forms of mathematical activities that emerge during domino games and to analyze their contribution to mathematics learning. This research employed a qualitative method with a descriptive approach. The research subjects consisted of two students from SMP MHI Bangsalsari Jember who were 15 years old, had the highest mathematics achievement, and had prior experience playing domino. Data were collected through observation, semi-structured interviews, and documentation. Data analysis was conducted through data collection, data reduction, data presentation, and conclusion drawing, supported by source triangulation to ensure data validity. The findings revealed that seven mathematical activities emerged during the domino game, namely classifying, counting, determining position or location, arranging and recognizing patterns, enumerating, estimating, and explaining. Both subjects demonstrated involvement in all indicators of mathematical activities, although at different levels of depth. Subject YE exhibited more analytical, strategic, and systematic thinking skills, whereas subject NA tended to apply a more practical and situational approach. The results indicate that domino games can serve as a learning medium that naturally promotes mathematical activities and supports the development of students' mathematical thinking skills. Therefore, domino games have the potential to be used as an alternative mathematics learning medium that is contextual, engaging, and meaningful. Keywords: Mathematical Activities, Domino Game

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Journal Info

Abbrev

AXI

Publisher

Subject

Education Mathematics

Description

Tujuan adanya jurnal "AXIOMA" adalah sarana bagi pakar, dosen, praktisi pendidikan, peneliti ataupun penulis lainnya untuk mempublikasikan karyanya dalam bidang matematika dan pembelajaran. Khususnya bagi dosen melalui media publikasi ilmiah “AXIOMA” ini dihapkan dapat meningkatkan jumlah ...