Bina Insani ICT Journal
Vol 12 No 2 (2025): Bina Insani ICT Journal (Desember) 2025

Analisis Pengukuran Kepuasan Pengguna pada Aplikasi Pesan Antar Pizza Menggunakan Metode End User Computing Satisfaction (EUCS)

Faizah, Siti (Unknown)
Pudji, Eni Pudji (Unknown)



Article Info

Publish Date
29 Dec 2025

Abstract

User reviews of the Pizza Hut and Domino Pizza applications on the Google Play Store indicate a relatively high number of complaints, highlighting the need for an evaluation of user satisfaction levels. This study aims to measure user satisfaction and identify the factors that influence it in both applications. A quantitative research method was employed using the End User Computing Satisfaction (EUCS) model. The study population consisted of users of the Pizza Hut and Domino Pizza applications, with samples of 47 respondents for Pizza Hut and 46 respondents for Domino Pizza, selected through simple random sampling. Data analysis was conducted using PLS-SEM with SmartPLS version 4. The results show that, out of the five hypotheses tested for the Pizza Hut application, three were accepted and two were rejected. The factors that significantly influence user satisfaction include accuracy, ease of use, and format, while content and timeliness were found to have no effect. For the Domino Pizza application, three hypotheses were also accepted and two were rejected, with ease of use, format, and timeliness emerging as significant factors, whereas accuracy and content showed no influence. These findings indicate that both systems have not fully met user satisfaction. The outcomes of this research are expected to provide insights for improving system development and enhancing the service quality of the Pizza Hut and Domino Pizza applications.

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Journal Info

Abbrev

BIICT

Publisher

Subject

Computer Science & IT

Description

Bina Insani ICT Journal (BIICT) merupakan jurnal ilmiah yang diterbitkan oleh Universitas Bina Insani. Jurnal ini berisi tentang karya ilmiah hasil penelitian yang bertemakan: Algoritma, Augmented and Virtual Reality, Bahasa Komputasi, Computer Graphics, Game Teknologi, Mobile Computing, ...