Bioedukasi: Jurnal Pendidikan Biologi
Vol 17 No 1 (2026): BIOEDUKASI, MEI 2026

SYSTEMATIC LITERATURE REVIEW : EFEKTIVITAS PEMBELAJARAN BERBASIS GAMIFIKASI DI ABAD 21 UNTUK MENINGKATKAN KEAKTIFAN DAN HASIL BELAJAR PADA MATERI BIOLOGI SMA/MA

Azalia Azwa Ilfana (Pendidikan Biologi, Fakultas Ilmu Tarbiyah dan Keguruan, UIN Sunan Kalijaga)
Ulfah ‘Arifaturrohmatun (Pendidikan Biologi, Fakultas Ilmu Tarbiyah dan Keguruan, UIN Sunan Kalijaga)
Siti Aisah Heriani (Pendidikan Biologi, Fakultas Ilmu Tarbiyah dan Keguruan, UIN Sunan Kalijaga)
Dian Noviar (Pendidikan Biologi, Fakultas Ilmu Tarbiyah dan Keguruan, UIN Sunan Kalijaga)
Runtut Prih Utami (Pendidikan Biologi, Fakultas Ilmu Tarbiyah dan Keguruan, UIN Sunan Kalijaga)



Article Info

Publish Date
07 May 2026

Abstract

The purpose of this research is to analyze the efficacy of gamification-based learning (Based Learning/GBL) in improving student engagement and academic achievements in high school biology courses within the 21st-century context through a Systematic Literature Review (SLR) methodology. Following the PRISMA guidelines, literature exploration was performed utilizing the Publish or Perish platform with targeted keywords, yielding 18 selected publications that satisfied the inclusion standards. The evaluation demonstrated that GBL creates positive impacts on student motivation, active involvement, and academic performance across various biology topics including ecosystems, biological scope, plantae, and others. Multiple gamification tools, such as Kahoot, Quizizz, Wordwall, and additional educational gaming platforms, have demonstrated effectiveness in establishing captivating, interactive educational settings that facilitate enhanced conceptual comprehension. The results indicate that GBL not only strengthens cognitive abilities but also develops students' affective and psychomotor dimensions. Consequently, GBL demonstrates considerable promise as an innovative approach for biology education that corresponds to 21st-century skill requirementsstudy aims to examine the effectiveness of gamification-based learning Kata Kunci: biologi, game-based learning (GBL), hasil belajar, keaktifan

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Journal Info

Abbrev

BIOEDUKASI

Publisher

Subject

Biochemistry, Genetics & Molecular Biology Education

Description

Bioedukasi journal contains scientific articles in the form of research, the study of literature, ideas, application of theory, critical analysis study, and studies to the Islamization of science education in the field of Biology. Bioedukasi Journal is published two times a year, the period from ...