Jurnal Penelitian Pendidikan
Vol. 43 No. 1 (2026): April 2026

Development of Game-Based Game-Based Learning on World War I Materials to Increase the Learning Motivation of Grade XI Students of SMA Negeri 6 Semarang

Adisti Ayuningtyas (Universitas Negeri Semarang)
R. Seoharso (Universitas Negeri Semarang)



Article Info

Publish Date
30 Apr 2026

Abstract

This research is motivated by the low learning motivation of students in history subjects, particularly in the World War I material which possesses high narrative and chronological complexity. This study aims to develop and test the feasibility of Wordwall-based interactive learning media using a Game-Based Learning approach at SMA Negeri 6 Semarang. The methodology employed is Research and Development (R&D) with the 4D development model (Define, Design, Develop, Disseminate). Data were collected through observations, interviews, and Likert scale questionnaires distributed to 31 eleventh-grade students. Data analysis was conducted using descriptive quantitative methods to measure the media's feasibility level. The results at the Disseminate stage show that the Wordwall media achieved a feasibility rate of 82.39% categorized as Very Feasible. The findings indicate that the use of gamification features and interactivity in Wordwall effectively escalates students' learning motivation and shifts the history learning paradigm towards a more dynamic and students-centered approach.

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Journal Info

Abbrev

JPP

Publisher

Subject

Education

Description

This journal publishes original articles on the latest issues and trends occurring internationally in education curriculum, instruction, learning, policy, and preparation of teachers with the aim to advance our knowledge of education theory and practice. Moreover, this journal also covers the issues ...