Pupils' learning results and motivation are greatly enhanced by the usage of educational media, particularly for first-grade elementary school pupils who often favor engaging and entertaining learning activities. The purpose of this study was to ascertain how Wordwall usage affected first-grade pupils at SDN 1 Muara Dua Lhokseumawe's learning outcomes and motivation. The study used a quasi-experimental design with a pretest-posttest control group and a quantitative methodology. First-graders at SDN 1 Muara Dua Lhokseumawe made up the study's population, and purposive sampling was used to choose the sample. Tests, observations, interviews, and documentation were used to gather data. Pretest and posttest questions and learning motivation interview instructions were among the tools utilized. Techniques for data analysis included. The findings demonstrated that students' learning outcomes and motivation were positively impacted by using Wordwall. Throughout the learning process, students who used Wordwall showed greater zeal, engagement, and activity. Furthermore, the experimental group outperformed the control group on the posttest. The results show that interactive game-based learning resources, like Wordwall, can make learning more fun and engaging, which will improve students' comprehension of the subject matter. As a result, Wordwall can be utilized as a creative and successful teaching tool to raise the standard of instruction in elementary schools, especially for kids in lower grades.
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