The use of instructional media in elementary schools faces several challenges, including overly formal learning materials, limited classroom interaction, and students' low interest in the learning process. This study employed a Research and Development (R&D) approach to develop an interactive educational game in the form of a Wordwall-based interactive PowerPoint to support first-grade students in learning the Indonesian language. The development process followed the ADDIE model, consisting of five stages: Analysis, Design, Development, Implementation, and Evaluation. Data were collected using validation sheets, student response questionnaires, and student activity observation sheets. The research participants were three-grade students at SD Negeri Cilenggang 02 Tangerang Selatan. The findings indicate that the developed Wordwall-based educational game integrated into an interactive PowerPoint is valid, practical, and effective as a learning medium. The material validation achieved a feasibility score of 87.4%, while media validation reached 87%, indicating that the product is highly feasible for classroom use. The limited and field trials demonstrated a practicality score of 95%, confirming that the media is easy to use in the learning process. Furthermore, the effectiveness evaluation showed a student activity score of 89.5%, indicating that the media successfully promoted active student participation during learning. Therefore, the Wordwall-based educational game developed through interactive PowerPoint is considered an appropriate and effective instructional medium for teaching the Indonesian language in elementary schools.
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