Journal of Educational Technology and Learning Creativity
Vol. 4 No. 1 (2026): June

Design, Development, and Performance Evaluation of an Augmented Reality-Based Hybrid Pop-Up Media System for Elementary Ecosystem Learning

Moch Bayu Ibrahim S (Universitas Negeri Semarang)
Suwito Eko Pramono (Universitas Negeri Semarang)
Fakhruddin Fakhruddin (Universitas Negeri Semarang)
Bambang Subali (Universitas Negeri Semarang)



Article Info

Publish Date
15 Jun 2026

Abstract

Purpose of the study: This study aimed to develop an augmented reality based ecosystem pop-up book for elementary science learning and to evaluate its validity and practicality as a hybrid instructional medium integrating physical pop-up structures with digital augmented reality visualization. Methodology: This study employed a Research and Development approach using the 4D model: Define, Design, Develop, and Disseminate. The augmented reality based media were developed using Unity 3D and Vuforia Software Development Kit (SDK) with marker-based tracking. The development process involved needs analysis, expert validation, revision, and practicality testing involving 139 fifth-grade students, five media experts, and five subject matter experts. Data were analyzed using percentage scores, mean scores, standard deviation, and Aiken’s V coefficients. Main Findings: The developed media achieved a validity score of 92.6% from media experts (M = 4.63; Aiken’s V = 0.89) and 92.2% from subject matter experts (M = 4.61; Aiken’s V = 0.90), both categorized as very valid. The practicality test obtained 95.67% (M = 4.78), categorized as very practical. The AR system also demonstrated stable technical performance with marker detection accuracy of 96.4%, tracking stability of 93.8%, response time of 428 ms, rendering performance of 29–32 fps, and an SUS score of 87.2. Novelty/Originality of this study: This study introduces a hybrid instructional medium integrating three-dimensional pop-up book structures with augmented reality technology in ecosystem learning for elementary education, providing combined tactile and digital learning experiences through a marker-based augmented reality visualization system optimized for classroom use.

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Journal Info

Abbrev

JETLC

Publisher

Subject

Computer Science & IT Education

Description

Covers all the Journal of Educational Technology and Learning Creativity at the level of primary, secondary, senior, and higher education. The goal of this journal is to bring together researchers and practitioners from academia and industry to focus on Educational advancements and establishing new ...