Abdimas Mandalika
Vol 5, No 4 (2026): Juni

Pelatihan Merancang Koding Terintegrasi Materi IPA Bagi Guru SD Aisyiyah Mataram

Islahudin Islahudin (University of Muhammadiyah Mataram)
Haifaturrahmah Haifaturrahmah (Universitas Muhammadiyah Mataram)
Hamzah Hamzah (Universitas Muhammadiyah Mataram)
Riski Mini Rupiarti (Universitas Muhammadiyah Mataram)
Heni Heni (Universitas Muhammadiyah Mataram)
Ririn Arianti (Universitas Muhammadiyah Mataram)



Article Info

Publish Date
15 Jun 2026

Abstract

Abstract:  This community service activity involved partner institutions, namely SD Aisyiyah 1 Mataram and SD Aisyiyah 2 Mataram. The objectives of this community service program were: (1) to improve thinking, reading, and writing skills, as well as other required skills (soft skills and hard skills), through the design of coding activities integrated with science subject matter; and (2) to enhance the ability to apply coding within science learning to support school extracurricular activities. The method employed in this community service activity consisted of four stages: (1) the first stage, preparation prior to the implementation of the activity; (2) the second stage, mentoring and training; (3) the third stage, presentation and consultation of coding products resulting from the training; and (4) the fourth stage, implementation of the training outcomes in the classroom learning process. Based on these stages, it can be concluded that: (1) 95% of classroom teachers were able to recognize and understand coding applications based on Scratch; and (2) 95% of classroom teachers were able to design Scratch-based coding integrated with science content, particularly GLB and (GLBB, with learning outcomes improving from a moderate pre-test score (52.4%) to a high post-test score (74.2%).Abstrak: Kegiatan pengabdian ini memiliki mitra yaitu SD Aisyiyah 1 Mataram dan SD Aisyiyah 2 Mataram. Tujuan pengabdian ini yaitu 1) meningkatkan keterampilan berpikir, membaca dan menulis atau keterampilan lain yang dibutuhkan (softskill dan hardskill) melalui perancangan koding terintegrasi materi IPA; 2) meningkatkan kemampuan menerapkan koding ke dalam materi IPA untuk mendukung pembelajaran ektrakurikuler sekolah. Metode yang digunakan pada kegiatan pengabdian ini terdiri dari 4 tahap yaitu 1) tahap pertama: persiapan sebelum pelaksanaan kegiatan, 2) tahap kedua: pendampingan dan pelatihan, 3) tahap ketiga: presentasi dan konsultasi produk koding hasil pelatihan, tahap 4) tahap keempat: penerapan hasil pelatihan pada proses pembelajaran di kelas. Berdasarkan tahapan tersebut dapat disimpulkan yaitu 1) 95% guru mampu mengenal aplikasi koding berbasis aplikasi Scratch; 2) 95% guru mampu merancang koding berbasis aplikasi Scratch terintegrasi materi IPA khususnya materi GLB dan GLBB dengan nilai pre-test (52,4%) kategori sedang menjadi meningkat pada nilai pre-test (74,2%) kategori tinggi.

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Journal Info

Abbrev

jpam

Publisher

Subject

Religion Agriculture, Biological Sciences & Forestry Humanities Computer Science & IT Education Environmental Science

Description

Journals that disseminate every thought and idea on the results of research and the use of technology to be implemented to the community include; (1). The fields of science, Natural Sciences (Physics, Chemistry, Biology), Applied Sciences, Social, Cultural, Economics, Health, Law, Religion and ...