Teams Games Tournament (TGT) has been known to be effective as a learning model that improves the quality of teaching and learning, but in practice there is still a gap between its theoretical potential and its application in the classroom. This research aims to review in depth various studies on the implementation of TGT in education throughout 2019-2025. The review was conducted using the Systematic Literature Review (SLR) method using PRISMA, selecting 70 articles from national and international reputable journals based on relevance, year of publication, and methodological quality. The analysis was directed at the impact of TGT on motivation, learning outcomes, and student engagement, compared to other learning models. The results showed that TGT consistently made a positive contribution to improving motivation and learning outcomes, as well as establishing an interactive learning environment through teamwork and game elements. However, limited digital facilities and large class management difficulties are barriers to its implementation. This study concludes that TGT has great potential if supported by technology-based innovation. Therefore, the integration of TGT with digital media needs to be developed to answer the challenges of learning in the modern era.
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