Jurnal Ilmiah Betrik : Besemah Teknologi Informasi dan Komputer
Vol. 17 No. 02 (2026): Jurnal Ilmiah BETRIK : Besemah Teknologi Informasi dan Komputer

Explainable Boosted Ensemble Penjualan Video Game Release Tahun 1980-2020

Nina Dwi Putriani (Universitas Serelo Lahat)
Yusi Nurmala Sari (Universitas Serelo Lahat)
Selvy Megira (Universitas Serelo Lahat)



Article Info

Publish Date
07 Aug 2026

Abstract

This study aims to analyze video game sales trends of game released on 1980 to 2020 using the Explainable Boosted Ensemble approach. The XGBoost algorithm was selected for its strong predictive ability on tabular data, while SHAP integration provides transparency regarding the factors influencing predictions. The dataset includes variables such as genre, platform, publisher, and both regional and global sales, enabling a comprehensive analysis of market preferences in North America, Europe, Japan, and other regions. Findings reveal that regional sales, particularly in North America and Europe, contribute most significantly to global sales, while Japan shows dominance in Role-Playing and Platform genres. Model evaluation produced an R² score of 0.7788, indicating reliable accuracy in explaining sales variations. Furthermore, genre recommendations highlight Platform, Shooter, and Role-Playing as the backbone of the industry, with Action, Racing, Fighting, and Sports remaining relevant in specific segments. This research is expected to provide both academic and practical contributions, offering insights for developers to design more effective distribution strategies and genre portfolios.

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Journal Info

Abbrev

betrik

Publisher

Subject

Computer Science & IT

Description

Besemah Teknologi Informasi dan Komputer (BETRIK) is a national journal published by Pusat Penelitian dan Pengabdian kepada Masyarakat (P3M), Institut Teknologi Pagar Alam (ITPA). This scientific work was published in 3 editions, with topics related to Computers, Technology, and Science. Topics ...