Jurnal Manajemen Pendidikan
Vol. 14 No. 02 (2026): Jurnal Manajemen Pendidikan (SI)

The Role Of Gamification And Customer Loyalty Program On Customer Retention With E-Customer Satisfaction As An Intervening Variable

Ahmad Fikri (Universitas Pancasila, Jakarta, Indonesia)
Supriadi Thalib (Universitas Pancasila, Jakarta, Indonesia)
Agustinus Miranda (Universitas Pancasila, Jakarta, Indonesia)



Article Info

Publish Date
29 Jul 2026

Abstract

The rapid growth of e-commerce in Indonesia has intensified competition among digital platforms, making customer retention a major challenge. This study aims to analyze the effects of gamification and customer loyalty programs on customer retention, with e-customer satisfaction as an intervening variable among Shopee e-commerce users. A quantitative approach was employed using a survey method with 240 respondents selected through purposive sampling. Data were collected via online questionnaires and analyzed using Partial Least Squares Structural Equation Modeling (SEM-PLS). The results indicate that gamification and customer loyalty programs have a positive and significant effect on e-customer satisfaction and customer retention. Furthermore, e-customer satisfaction mediates the influence of gamification and customer loyalty programs on customer retention. These findings highlight the crucial role of customer satisfaction in strengthening long-term relationships between consumers and e-commerce platforms. This study contributes to the digital marketing literature and provides practical implications for e-commerce managers in designing marketing strategies that focus on enhancing customer satisfaction and retention.

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Journal Info

Abbrev

JMP

Publisher

Subject

Description

This journal publishes research articles results and conceptual studies in field of educational management and educational administration. Jurnal Manajemen Pendidikan publishes research studies employing a variety of qualitative and/or quantitative methods and approaches in the field of educational ...