This study aimed to examine the implementation of the Game-Based Learning model combined with a Deep Learning approach in improving students’ learning outcomes in Science and Social Studies (IPAS) for Grade VI students at SD Negeri Pasi Aceh. The background of this study was the low level of students’ learning outcomes in the subject. The participants of this study consisted of all Grade VI students of SD Negeri Pasi Aceh in the 2025/2026 academic year, totaling six students. The objective of this classroom action research was to improve students’ learning outcomes through the implementation of the Game-Based Learning model with a Deep Learning approach. The instruments used for data collection were achievement tests and observation sheets. The research was conducted in two cycles. The findings showed that students’ learning mastery improved from 66.7% in Cycle I to 83.3% in Cycle II. The teacher’s observation results also increased from 66.7% in Cycle I (good category) to 86.1% in Cycle II (very good category). In addition, the students’ observation results improved from 68.3% in Cycle I (good category) to 85% in Cycle II (very good category). These findings indicate that the implementation of the Game-Based Learning model with a Deep Learning approach effectively improved students’ learning outcomes.
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