The main problem in this study is how the positive and negative impact of playing online games on the social personality of students in the SD State 128 Bontokunyi District of Sinjai. This research is descriptive research. This research uses qualitative research methods with research subjects of seven students of SD State 128 Bontokunyi, whereas as informants are two teachers of SD state 128 and three parents of students Data collection using observations, interviews and documentation, and on data validation techniques using trinngulation of sources, data analysis using four stages namely, data collection, data reduction, data presentation and conclusion. The results of the study indicate that 1) the positive impact of playing online games on the social personality of students of SD State 128 Bontokunyi include a) help socialize; b) cooperation; c) sympathy while the negative impact of online games play on the socio-personality of pupils of SD state 128 BONTOKLU are a) addiction; b ) rude and dirty talk; c ) opposition; d) strife or quarrel; e ) disturbing others.
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