Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 11 No. 2 (2026): Volume 11 No. 02, Juni 2026.

HUBUNGAN ANTARA DURASI BERMAIN GAME PADA GADGET TERHADAP PRESTASI AKADEMIK SISWA KELAS V DAN VI SDIT AL ISTIQOMAH PRABUMULIH

Dluhrohning Sundari (Unknown)
Wakib Kurniawan (Unknown)



Article Info

Publish Date
29 May 2026

Abstract

This study aims to determine the relationship between the duration of playing games on gadgets and the academic achievement of fifth- and sixth-grade students at SDIT Al Istiqomah Prabumulih. The method used in this research was a quantitative correlational study with data collection techniques in the form of questionnaires and report card score documentation. The research sample consisted of 117 students. Data analysis was conducted using the Pearson Product Moment Correlation test. The results showed a correlation coefficient of r = -0.249 with a p-value of 0.007 (< 0.05), indicating a significant negative relationship between the duration of playing games on gadgets and students’ academic achievement. The higher the duration of playing games, the lower the students’ average report card scores. The coefficient of determination of 6.22% indicates that the duration of playing games contributes 6.22% to students’ academic achievement.

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Journal Info

Abbrev

pendas

Publisher

Subject

Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...