Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 11 No. 02 (2026): Volume 11 No. 02 Juni 2026

PENGARUH GAMIFIKASI TERHADAP MOTIVASI BELAJAR PENDIDIKAN JASMANI SISWA KELAS X SMA GENERUS MANDIRI

Ilham Anugrah Pamungkas, Muhammad (Unknown)
Aminudin, Rizki (Unknown)
Ratri Julianti, Rekha (Unknown)



Article Info

Publish Date
24 Jul 2026

Abstract

This study was motivated by the low learning motivation of students in physical education learning at SMA Generus Mandiri. The purpose of this study was to determine the effect of gamification on students' learning motivation in physical education. The study used an experimental method with a One-Group Pretest-Posttest Design. The population consisted of 56 tenth-grade students of SMA Generus Mandiri using total sampling technique. The research instrument used a learning motivation questionnaire with a Likert scale. Data analysis was conducted through normality, homogeneity, and simple linear regression tests using IBM SPSS Statistics 26. The results showed a significance value of 0.031 < 0.05, indicating that gamification significantly affected students' learning motivation in physical education. Gamification elements such as games, points, rewards, challenges, and leaderboards created a more enjoyable, interactive, and positively competitive learning atmosphere.

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Journal Info

Abbrev

pendas

Publisher

Subject

Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...