Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 11 No. 2 (2026): Volume 11 No. 02, Juni 2026.

PENINGKATAN KEAKTIFAN BELAJAR SISWA MELALUI PERMAINAN GOBAK SODOR PADA MATERI KELINCAHAN

Andina Fara (Unknown)
Mu’arifin, Mu’arifin (Unknown)



Article Info

Publish Date
06 Jun 2025

Abstract

This study was conducted to address the low levels of students' learning participation and agility skills caused by limited variation in instructional methods. The objective of this study was to improve students' learning participation and agility through the implementation of the traditional game Gobak Sodor among third-grade students at SDN Sawojajar 5. The research employed a Classroom Action Research (CAR) design consisting of two cycles, each involving planning, implementation, observation, and reflection. The participants were 28 third-grade students. Data were collected through observation, interviews, and the Illinois Agility Test. The results indicated that students' learning participation increased from 37.5% to 89.5%, while the average agility score improved from 68.5 to 85.4, with the mastery level reaching 100%. Therefore, the traditional game Gobak Sodor proved to be an effective learning strategy for enhancing students' learning participation and agility in Physical Education, Sports, and Health (PESH) classes.

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Journal Info

Abbrev

pendas

Publisher

Subject

Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...