This study aims to determine the effect of the cooperative learning model of the Teams Games Tournament (TGT) type assisted by Baamboozlemedia on the science and social science (IPAS) learning outcomes of fifth-grade students at SDN Lamper Tengah 01. This research used a pre-experimental method with a one-group pretest-posttest design. The subjects were 28 fifth-grade students for the 2025/2026 academic year. Data were collected through pretest and posttest instruments in the form of 20 multiple-choice questions on the topic "IndonesiakuKaya Alamnya" which had been tested for validity (20 valid items), reliability (r11 = 0.890, very high category), and item analysis. The results showed that the average pretest score was 52.32 and the posttest score increased significantly to 85.54. Data normality tests using the Lilliefors test showed that both pretest and posttest data were normally distributed. Hypothesis testing using the paired t-test showed that tcount > ttable at a significance level of 5%, indicating that the application of the TGT cooperative learning model assisted by Baamboozle media had a significant effect on IPAS learning outcomes. These findings confirm that game-based cooperative learning integrated with digital technology can effectively improve student learning outcomes in elementary school.
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