This research focuses on development of an Android-based learning medium for Intellectual Property Rights (IPR) content in Creative Project and Entrepreneurship (PKK) subject at SMKS Syuhada Banjarmasin, ensuring that it meets criteria of validity, practicality, and effectiveness. The development process followed 4D model (Define, Design, Develop, Disseminate) (Sugiyono, 2023) and utilized Canva, iSpring Suite, and Website 2 APK Builder tools. Data were collected using material expert and media expert validation sheets, student response questionnaires, and pretest–posttest instruments. The analysis results showed material expert validation obtained an average score of 4.55, categorized as highly valid (91%), while media expert validation reached 4.08, also categorized as highly valid (82%). Student responses in limited trial produced an average of 4.41, indicating a very practical category (88%). In addition, the N-Gain score of 0.9 falls into high category, supported by Wilcoxon test results with Z = -3.648 and Asymp. Sig < 0.001, indicating a significant improvement in learning outcomes. Therefore, Android-based learning media is considered feasible for use as it fulfills aspects of validity, practicality, and effectiveness in PKK learning on IPR material.
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