This research is motivated by the relatively low student activity and learning outcomes. The purpose of the research is to improve the activity and learning outcomes of fifth grade science through the application of the teams games tournament learning model assisted by PEDI puzzle media. This research is a classroom action research. The subjects of this research are 33 fifth grade students of MI Raudlatul Mubtadiin Kaliaman. This research was conducted in the even semester of the 2025/2026 academic year. Data collection techniques in this study used interviews, tests, observations and documentation. The instruments used were tests and non-tests. The test instrument in this study was an evaluation test while the non-test instruments were student activity observation sheets, interviews and documentation. The data analysis technique in this study used quantitative data analysis techniques and qualitative data analysis. This research was carried out with 2 consisting of 4 stages: planning, implementation of actions, observation and reflection. The results of this study indicate that there was an increase in the percentage of student learning activity, namely from cycle I which reached 67.55% and increased in cycle II which reached 76.57%. The percentage of students' learning outcomes completion increased from cycle I which reached 63.63% to 84.84% in cycle II. Based on the data obtained from this study, it can be concluded that the application of the teams games tournament learning model assisted by PEDI puzzle media can improve student activity and learning outcomes in the science subject of class V MI Raudlatul Mubtadiin Kaliaman in the 2025/2026 academic year.
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