Small-Sided Games are a game-based learning model that is modified by reducing the number of players, the size of the playing field, and the rules of the game to enhance students' engagement in physical activities and the development of motor skills. This study aimed to analyze the effect of Small-Sided Games on the agility, balance, and coordination of elementary school students at SDIT Pelita Harapan Ummat, Malang Regency. This study employed a quantitative approach using an experimental method with a One Group Pretest Posttest Design. The study population consisted of 60 fifth-grade students, while the sample comprised 30 students selected through purposive sampling. Data were collected through agility, balance, and coordination tests administered before and after the intervention. The data were analyzed using descriptive statistics, normality tests, and the Paired Sample t-Test with the assistance of SPSS software. The results indicated that the implementation of Small-Sided Games had a significant effect on improving students' agility, balance, and coordination, with a significance value of 0.000 (p < 0.05). The mean agility score increased from 68.50 to 82.67, the mean balance score increased from 69.57 to 84.13, and the mean coordination score increased from 68.57 to 84.80. These findings imply that Small-Sided Games can serve as an effective alternative physical education learning model for developing elementary school students' motor skills in a more active, enjoyable, and comprehensive manner. Keywords: Agility, Balance, Coordination, Small-Sided Games.
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