Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Posted

PENGARUH MEDIA CODING BLOCKLY GAMES TERHADAP KETERAMPILAN PEMECAHAN MASALAH MATEMATIKA SISWA KELAS 3 SDN PAKIS V/372 SURABAYA

Puspa Anggraini, Dilla (Unknown)
Roosyanti, Anna (Unknown)
Syehma Bahtiar, Reza (Unknown)



Article Info

Publish Date
24 Jul 2026

Abstract

This study aims to determine the effect of using Blockly Games media on students' mathematical problem-solving abilities in elementary school. The research employed a quantitative approach with a quasi-experimental design. The population consisted of elementary school students, with samples divided into experimental and control groups. Data were collected using test instruments in the form of problem-solving questions. The results showed that the use of Blockly Games media had a positive effect on students’ mathematical problem-solving abilities. This was indicated by the increase in post-test scores in the experimental group compared to the control group. Statistical analysis using the Mann-Whitney test revealed a significant difference between the two groups. Therefore, Blockly Games media can be used as an alternative learning tool to improve students' problem-solving abilities in mathematics learning.

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Journal Info

Abbrev

pendas

Publisher

Subject

Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...