The study entitled "Improving Students’ Learning Outcomes through the Role-Playing Model Assisted by Interactive PowerPoint on Topic A for Fifth-Grade Students at SD Negeri Sikumana 2 Kupang City," was motivated by the low learning outcomes of Class VB students. This was indicated by the fact that most students had not achieved the predetermined Learning Objective Achievement Criteria (KKTP). The purpose of this study was to improve students’ learning outcomes through the implementation of the role-playing model assisted by interactive PowerPoint in science and social studies (IPAS) learning. The research employed a Classroom Action Research (CAR) approach. The subjects of this study were all 17 students of Class VB at UPTD SD Negeri Sikumana 2 Kupang City. Data were collected through observation and tests. The research was conducted in two cycles. In Cycle I, the students’ learning outcomes reached a mastery percentage of 47.06%, which was categorized as fair; however, it had not yet met the predetermined success indicators. In Cycle II, the students’ learning outcomes improved significantly, with the mastery percentage reaching 82.35%, which was categorized as very good. Based on the findings, it can be concluded that the implementation of the role-playing model assisted by interactive PowerPoint effectively improved the learning outcomes of Class VB students on the topic “Our Earth is Changing” in IPAS learning at UPTD SD Negeri Sikumana 2 Kupang City.
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