Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed

PENERAPAN PROBLEM BASED LEARNING BERBANTU GAMIFIKASI GIMKIT UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH SISWA PADA MATA PELAJARAN AKUNTANSI DASAR DI SMK

Ramadanti, Riska (Unknown)
Siswandari (Unknown)



Article Info

Publish Date
30 Jul 2026

Abstract

This study examines the application of the Problem-Based Learning (PBL) model supported by Gimkit gamification to improve problem-solving skills in Basic Accounting, specifically the general journal topic, among 35 tenth-grade students (class X AKL 2) at SMK yang berada di Surakarta in the 2025/2026 academic year. A Classroom Action Research (CAR) design was implemented across two cycles. Data were collected through Polya-indicator-based essay tests, observations of student activity and teacher performance, and documentation. Instrument validity and reliability were tested using SPSS 25 (Cronbach's Alpha = 0.826). Problem-solving skills were measured against Polya's four stages: understanding the problem, devising a plan, carrying out the plan, and looking back. Results showed a clear upward trend: the pre-test average was 65.29 with a 12% mastery rate, well below the minimum passing criterion (KKM) of 80. After Cycle 1, the average rose to 71.32 (20% mastery), still below target. Following improvements in Cycle 2 - smaller groups of 4-5 students, more intensive teacher guidance, additional internet hotspots, and stronger Polya-based reflection - the average reached 82.86 with a 77% mastery rate, meeting the success criterion. All four Polya indicators improved from Cycle 1 to Cycle 2: understanding the problem (68% to 87%), devising a plan (79% to 87%), carrying out the plan (77% to 85%), and looking back (60% to 71%), the last remaining the weakest indicator. A paired sample t-test confirmed a significant difference between Cycle 1 and Cycle 2 scores (t = 7.185, sig. = 0.000 < 0.05). The research hypothesis was therefore accepted. Keywords: problem-based learning, Gimkit gamification, problem-solving skills, basic accounting, general journal

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Journal Info

Abbrev

pendas

Publisher

Subject

Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...