This study aimed to analyze the effect of a gamification learning model assisted by QuizWhizzer on the geography learning outcomes of Phase E students at SMA Baiturrahmah Padang on hydrosphere material. This research employed a quasi-experimental method with a pretest-posttest control group design. The population consisted of 58 students, all of whom were selected as the sample, with class X.1 as the control class and class X.2 as the experimental class. Data were collected through multiple-choice tests in the form of pretest and posttest. Data analysis included normality, homogeneity, independent sample t-test, and N-Gain tests. The results showed that the average posttest score of the experimental class was 87.00, higher than the control class average of 83.10. The independent sample t-test showed a significance value of 0.000 < 0.05 with t = 7.289 and df = 56, indicating a significant effect of the gamification learning model assisted by QuizWhizzer on students’ geography learning outcomes. The average N-Gain of the experimental class was 74.01%, while the control class was 44.93%. These findings indicate that QuizWhizzer can create active, interactive, and enjoyable learning experiences and contribute positively to improving students’ geography learning outcomes.
Copyrights © 2026