Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed

PENGARUH GAMIFIKASI BERBASIS WORDWALL TERHADAP MOTIVASI DAN HASIL BELAJAR PJOK SISWA SEKOLAH DASAR

Eni Yusnita Br Pardede (Unknown)
Polintan Rehulina Sembiring (Unknown)



Article Info

Publish Date
10 Aug 2026

Abstract

This study aimed to examine the effect of Wordwall-based gamification on learning motivation and learning outcomes in Physical Education, Sports, and Health (PJOK) among fifth-grade elementary school students. The study employed a quantitative approach using a quasi-experimental method with a One-Group Pretest–Posttest Design. The participants consisted of 22 fifth-grade elementary school students. Data were collected using a learning motivation questionnaire and learning achievement tests administered before (pretest) and after (posttest) the implementation of Wordwall-based learning. The data were analyzed using descriptive and inferential statistics to determine differences in learning motivation and learning outcomes before and after the treatment. The findings indicated an improvement in both students' learning motivation and learning outcomes following the implementation of Wordwall-based gamification. The use of Wordwall created a more interactive, engaging, and enjoyable learning environment, encouraging students to participate actively in the learning process. Therefore, Wordwall-based gamification can serve as an effective digital learning medium to enhance motivation and learning outcomes in elementary school PJOK classes.

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Journal Info

Abbrev

pendas

Publisher

Subject

Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...