Polintan Rehulina Sembiring
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ANALISIS SUPERVISI KEPALA SEKOLAH DALAM MENINGKATKAN KINERJA GURU DI SDN 105316 BERANTI Paska Sriulina Tarigan; Polintan Rehulina Sembiring; Yenni Florentina Ginting
JURNAL CURERE Vol 6, No 2 (2022): Jurnal Curere
Publisher : Universitas Quality

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36764/jc.v6i2.840

Abstract

The duties and responsibilities of the principal's supervision greatly determine the performance of teachers in the school. Supervision is aimed at teaching and learning situations that allow the achievement of educational goals optimally, in improving and improving the quality of teaching. The principal who has responsibilities as a leader, such as being able to show an exemplary personality for teachers and staff, has great expertise in leading a particular school, will know the teacher's performance, such as the teacher will be responsible, disciplined, and enthusiastic. This research uses descriptive research. The purpose of the study was to find out the description of Principal Supervision in improving teacher performance at SDN 105316 Beranti. The population in this study were all teachers at SDN 105316 Beranti, both civil servants and non-civil servants who found 12 people. From the results of this study, it can be said that the supervision of the principal at SDN 105316 Beranti has very good criteria. The better the supervision of the principal, the better the teacher's performance
ANALISIS PENGGUNAAN MEDIA PEMBELAJARAN BERBASIS POWER POINT TERHADAP GURU DI SDN 066656 MEDAN SELAYANG Polintan Rehulina Sembiring; Paska Sriulina Tarigan; Marina Suri Br Parapat; Dilla Emaninta Tarigan
JURNAL CURERE Vol 7, No 1 (2023): Jurnal Curere
Publisher : Universitas Quality

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36764/jc.v7i1.996

Abstract

AbstractThe rapid pace of technology is currently having an extraordinary impact on the world of education, both positive and negative, this depends on how educators and those who are educated use the technology. Effective teachers are certainly able to master subject matter and strategies as well as skills in using various kinds of good teaching media, one of which is using technology, but at this time there are still teachers who only use textbooks as the only learning media. In today's modern and all-technological era, listeners are required to be dynamic towards the rapidly developing technological developments. If the teaching system used by teachers is still conventional, it is feared that students will find it difficult to develop and keep abreast of technological developments in society. By utilizing this media technology, it is very easy for a teacher to convey his knowledge. Not only that, the use of technological media is also very useful for students to capture and understand lessons easily, power point learning media is one of them. This PowerPoint media is an alternative problem solving by developing Microsoft PowerPoint as a learning medium. The purpose of this research is to find out the description: Use of Power Point Based Learning Media for Teachers at SDN 066656 Medan Selayang. The population in this study were all teachers at SDN 066656 Medan Selayang, both civil servants and non-PNS, totaling 12 people. From the results of this study it can be concluded that the use of power point-based learning media for teachers at SDN 066656 Medan Selayang has very good criteria. The better the use of learning media, the better the teacher's performance. Keywords: Learning Media, Power Point Based
PENGARUH MEDIA QUIZ INTERAKTIF BERBASIS WORDWALL BERORIENTASI GAMIFIKASI TERHADAP HASIL BELAJAR DAN MOTIVASI BELAJAR PENDIDIKAN PANCASILA SISWA KELAS IV SEKOLAH DASAR Polintan Rehulina Sembiring; Paska Sriulina Tarigan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.53285

Abstract

Learning Pancasila Education in elementary schools requires media that can increase student engagement while supporting the achievement of learning outcomes. This study aims to analyze the effect of interactive quiz media based on gamification-oriented Wordwall on learning outcomes and learning motivation of fourth-grade elementary school students. The study used a quantitative approach with a quasi-experimental method and a nonequivalent pretest–posttest control group design. The study sample consisted of 40 students consisting of 20 students in the experimental class and 20 students in the control class. The experimental class participated in learning using gamification-oriented Wordwall, while the control class participated in learning using conventional exercises. Data were collected through learning outcome tests and learning motivation questionnaires, then analyzed using descriptive statistics, N-Gain, independent samples t-test, and Cohen's d. The results showed that the average posttest learning outcome of the experimental class was 80.60, higher than the control class at 73.10. The N-Gain value of the experimental class was 0.51, while the control class was 0.26. The experimental class' learning motivation increased from 68.40 to 83.10, while the control class's increased from 67.90 to 76.55. The results of the hypothesis test indicate that Wordwall significantly impacts student learning outcomes and motivation. Therefore, interactive quizzes based on Wordwall with a gamification orientation can be used as an alternative learning medium for Pancasila Education in elementary schools.
PENGARUH VIDEO PEMBELAJARAN INTERAKTIF TERHADAP MOTIVASI BELAJAR DAN PEMAHAMAN PENERAPAN NILAI-NILAI PANCASILA SISWA SEKOLAH DASAR Mariani; Polintan Rehulina Sembiring
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.53368

Abstract

This study aims to determine the effect of interactive learning videos on elementary school students’ learning motivation and understanding of the application of Pancasila values. The study employed a quantitative approach using a quasi-experimental method with a nonequivalent control group design. The research sample consisted of 40 fourth-grade elementary school students divided into an experimental class and a control class, with 20 students in each group. The experimental class participated in learning activities using interactive videos containing illustrations of Pancasila values, reflective questions, quizzes, and feedback, while the control class participated in conventional learning activities. Data were collected using a learning motivation questionnaire and a test of students’ understanding of the application of Pancasila values. Data analysis involved normality tests, homogeneity tests, independent samples t-tests, and N-Gain calculations. The results showed that the average learning motivation score of the experimental class increased from 66.80 to 84.20, while students’ understanding of the application of Pancasila values increased from 58.00 to 84.50. The hypothesis test results indicated significant differences between the experimental and control classes in learning motivation and students’ understanding, with significance values below 0.05. Therefore, interactive learning videos have a positive effect on elementary school students’ learning motivation and understanding of the application of Pancasila values.
PENGARUH MODEL VALUE CLARIFICATION TECHNIQUE BERBASIS DILEMA MORAL TERHADAP KARAKTER TANGGUNG JAWAB SISWA SEKOLAH DASAR DALAM PEMBELAJARAN PKn Paska Sriulina Tarigan; Polintan Rehulina Sembiring
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.53371

Abstract

This study aims to analyze the effect of the Value Clarification Technique model based on moral dilemmas on the character of responsibility of elementary school students in PKn learning. The character of responsibility is one of the important aspects that need to be developed from an early age because it is related to students' abilities in carrying out tasks, obeying rules, completing obligations, and having the courage to accept the consequences of each action. This study uses a quantitative approach with a quasi-experimental method and a pretest-posttest control group design. The subjects of the study were elementary school students who were divided into an experimental class and a control class. The experimental class was given learning using the Value Clarification Technique model based on moral dilemmas, while the control class used conventional learning. The research instruments were a questionnaire on the character of responsibility, observation sheets, and learning documentation. Data were analyzed through normality tests, homogeneity tests, and hypothesis tests to determine differences in students' character of responsibility before and after treatment. The results of the study are expected to show that the application of the Value Clarification Technique model based on moral dilemmas has a positive influence on strengthening students' character of responsibility in PKn learning. This model encourages students to understand values, choose the right attitude, provide reasons for their choices, and apply the value of responsibility in everyday life. Thus, the moral dilemma-based Value Clarification Technique can be an effective alternative model for civics (PKn) learning in shaping the character of elementary school students.
PENGARUH GAMIFIKASI BERBASIS WORDWALL TERHADAP MOTIVASI DAN HASIL BELAJAR PJOK SISWA SEKOLAH DASAR Eni Yusnita Br Pardede; Polintan Rehulina Sembiring
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62998

Abstract

This study aimed to examine the effect of Wordwall-based gamification on learning motivation and learning outcomes in Physical Education, Sports, and Health (PJOK) among fifth-grade elementary school students. The study employed a quantitative approach using a quasi-experimental method with a One-Group Pretest–Posttest Design. The participants consisted of 22 fifth-grade elementary school students. Data were collected using a learning motivation questionnaire and learning achievement tests administered before (pretest) and after (posttest) the implementation of Wordwall-based learning. The data were analyzed using descriptive and inferential statistics to determine differences in learning motivation and learning outcomes before and after the treatment. The findings indicated an improvement in both students' learning motivation and learning outcomes following the implementation of Wordwall-based gamification. The use of Wordwall created a more interactive, engaging, and enjoyable learning environment, encouraging students to participate actively in the learning process. Therefore, Wordwall-based gamification can serve as an effective digital learning medium to enhance motivation and learning outcomes in elementary school PJOK classes.