Klasikal: Journal of Education, Language Teaching and Science
Vol 8 No 2 (2026): Klasikal: Journal of Education, Language Teaching and Science (In Progress)

THE IMPACT OF GAMIFIED PHYSICAL TEACHING MEDIA ON STUDENTS’ ENGLISH VOCABULARY AT SIDROTUL MUNTAHA ISLAMIC BOARDING SCHOOL

Nisa’ul Aulia’ (Student, English Language Education Study Program, Faculty of Language, Art and Humanities, Hamzanwadi University of Selong, West Nusa Tenggara, Indonesia.)
St Ayu Surayya (Professor, English Language Education Study Program, Faculty of Language, Art and Humanities, Hamzanwadi University of Selong, West Nusa Tenggara, Indonesia.)
Ahmad Yusri (Professor, English Language Education Study Program, Faculty of Language, Art and Humanities, Hamzanwadi University of Selong, West Nusa Tenggara, Indonesia.)
Muhammad Husnu (Professor, English Language Education Study Program, Faculty of Language, Art and Humanities, Hamzanwadi University of Selong, West Nusa Tenggara, Indonesia.)



Article Info

Publish Date
10 Aug 2026

Abstract

Many students still struggle with understanding English vocabulary because vocabulary learning is frequently based on traditional methods with few possibilities for interactive interaction. As a result, the purpose of this study was to look at the effectiveness of gamified physical teaching media in improving students’ English vocabulary and find out whether there was a significant difference between students’ pre-test and post-test vocabulary scores. This study used a pre-experimental design with a single group pre-test and post-test. The sample included 20 female students from Sidrotul Muntaha Islamic boarding school. Data were collected by taking vocabulary tests and analyzed using descriptive statistics and a paired sample t-test in IBM SPSS Statistics. The results showed that the mean score went from 60.00 in the pre-test to 95.00 in the post-test, demonstrating 58.33% improvement. Furthermore, the treatment enhanced all vocabulary knowledge indicators, including form-meaning connection (66% to 99%), meaning association (29% to 92%), meaning recall (69% to 96%), and meaning recognition (76% to 93%).The paired sample t-test revealed a p-value less than 0.05, showing a significant difference between students’ pre-test and post-test scores. The study finds that gamified physical teaching media helps students improve their English vocabulary.

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Journal Info

Abbrev

klasikal

Publisher

Subject

Education Languange, Linguistic, Communication & Media Mathematics Other

Description

Klasikal: Journal of Education, Language Teaching and Science [p-ISSN 2656-9914| e-ISSN 2656-8772] publishes a scientific paper on the results of the study and review of the literature in the sphere of education, language teaching and science in primary education, secondary education and higher ...