The purpose of this research is based on the phenomenon that occurs that there are students who are addicted to gadgets, so that it can affect student learning achievement to decrease. Thus, this research was conducted with the aim of knowing the Effect of Gadgets on Learning Achievement in Elementary School Teacher Education Study Program Students. The method used in this study was a qualitative research method with 25 respondents using data collection techniques, namely questionnaires. . Online questionnaires were distributed to WhatsApp groups of elementary school teacher Study Program students, then poured into written words. The results of this study conclude that gadgets within the scope of PGSD students have a positive and negative impact on learning achievement. The positive impact of the influence of using gadgets is that students use these gadgets as learning media. Meanwhile, the negative impacts of gadgets include changing the personality of students who are lazy to directly interact socially, addicted to games, and lazy to study. This negative impact dominates more than the positive impact. This is due to application features that are more fun, such as online games, rather than boring learning applications, as well as excessive use. We hope that this research will serve as a reflection for students so that they can use gadgets for more important things as a learning medium to improve student achievement in the Elementary School Teacher Study Program by using gadgets wisely.
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