Jurnal Manajemen Informatika & Teknologi
Vol. 6 No. 2 (2026): Oktober : Jurnal Manajemen Informatika & Teknologi

Optimalisasi Konten Interaktif Berbasis FiveM dengan Rockstar Editor untuk Memberikan Edukasi dan Pengembangan Keterampilan Gamer

Arrivo Athaillah Maheswara (Universitas Sains dan Teknologi Komputer)
Toni Wijanarko Adi Putra (Universitas Sains dan Teknologi Komputer)
Budi Hartono (Universitas Sains dan Teknologi Komputer)



Article Info

Publish Date
25 Aug 2026

Abstract

The rapid advancement of digital technology has significantly increased the production of multimedia content, particularly digital videos. In addition to serving as entertainment, video has become an important medium for communication, documentation, and creative expression. Grand Theft Auto V (GTA V), through its Rockstar Editor feature, provides users with cinematic video recording and editing capabilities. However, beginner users often encounter difficulties in understanding its advanced editing features due to the lack of structured and interactive learning resources. This study aims to develop an interactive video editing tutorial integrated into the FiveM platform to assist novice users in learning Rockstar Editor more effectively. The research employed the Research and Development (R&D) method using the Multimedia Development Life Cycle (MDLC) model, which consists of six stages: concept, design, material collecting, assembly, testing, and distribution. The developed learning media was implemented using Lua, HTML, CSS, and JavaScript within the FiveM environment. System evaluation was conducted through observations, literature studies, and questionnaires distributed to beginner users. The evaluation results indicate that the developed media is easy to use, provides well-structured learning materials, enhances user engagement, and improves users' understanding of video recording and editing using Rockstar Editor. Therefore, the interactive learning media developed in this study is considered effective in supporting contextual, practical, and engaging game-based learning for beginner FiveM users.

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Journal Info

Abbrev

mifortekh

Publisher

Subject

Computer Science & IT

Description

scope adalah Sistem Informasi, Manajemen Informatika, Computer Science, IT Audit & Assessment, Programming & Algorithm, Big Data, Data Mining, Cloud Computing, Smart City, IoT (Internet of Things), Artificial Intelligence, Networking & Communication, dengan scope adalah Sebagai berikut: Sistem ...