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Pengaruh Konflik Kerja Serta Tekanan Pikiran Pada Kinerja Karyawan Di PT Herculon Carpet Semarang Suprihono Setyawan; Feti Nur Rahmawati; Budi Hartono
E-Bisnis : Jurnal Ilmiah Ekonomi dan Bisnis Vol 13 No 2 (2020): Jurnal Ilmiah Ekonomi dan Bisnis
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/e-bisnis.v13i2.303

Abstract

The purpose of this study was to determine the effect of work conflict and work stress either partially working, and the simultaneous of the employee performance at PT Herculon Carpet Semarang. This research is a descriptive quantitative study with sample 72 employee. Data collection methods used were purposive sampling. Data were analyzed with the statistical software SPSS 25. The result of the research showed that variable of work conflict influence significant positive for employee performance with thitung score amounted 4,261 > ttabel 1,995 and significant score 0,000 ˂ 0,05, variable of work stress influence significant positive for employee performance with thitung score amounted 3,215 >ttabel 1,995 and significant score 0,002 ˂ 0,05, then variable of work conflict and work stress simultant influence significant positive for employee performance Fhitung score amounted 22.044 > Ftabel 3,13 and significant score 0,000 ˂ 0,05. Result for koefisien determinasi (R2) amounted 0,390 or amounted 39%
MEMBERSHIP AUTOMATION SYSTEM AND LIBRARY USING RFID AT FACULTY OF ENGINEERING UNTAG SEMARANG Budi Hartono; Toni Wijanarko Adi Putra; Nuris Dwi Setiawan; Agung Surono
JURNAL TEKNOLOGI INFORMASI DAN KOMUNIKASI Vol 13 No 2 (2022): September
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/jtikp.v13i2.335

Abstract

This study aims to build a library system application that can be used in the library of the Faculty of Engineering UNTAG Semarang based on an RFID card. From the background of the problem, namely, the process of borrowing and returning books is quite long, because to search for borrowed books the librarian must go to the bookshelf and look for the title of the book to be borrowed. The difficulty in making reports, because it is done after the library activities are finished, does not automatically coincide with the process of borrowing and returning services. Starting from the problems above, and paying attention to the number of daily visitors in the library that must be served, the authors propose to create a library service application using an RFID tag that can help the process of searching for member data and library books quickly.
Sistem Pemesanan dan Pembayaran Menggunakan Teknologi Quick Response Code (QR Code) Berbasis Web pada Kedai Cangkir Gubug Budi Hartono; Danang Danang
Jurnal Manajemen Informatika & Teknologi Vol 1 No 2 (2021): Oktober : Jurnal Manajemen Informatika & Teknologi
Publisher : LPPM Sekolah Tinggi Ilmu Ekonomi - Studi Ekonomi Modern

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1956.718 KB) | DOI: 10.51903/mifortekh.v1i2.34

Abstract

The results of this study are in the form of a product, namely an android application, an ordering and payment system using Android-based QR Code technology. According to the research design, the research results go through two testing or validation processes, namely design validation by experts in this case expert lecturers in the computer field, and product validation by users.Validation is carried out using an assessment instrument in the form of a questionnaire or validation sheet. The questionnaire contains 10 questions that must be filled in with a value between 1 and 4. The total score will get a score of not good, enough, good, or very good. The final conclusion is a statement that the product must be replaced, can be used with many revisions, can be used with few revisions, or can be used without revision.The results of the design validation test by experts gave a total score of 37, included in the score indicator 31 n 40, namely "Very Good". The conclusion drawn by the expert for system design is "Can be Used Without Revision".The results of product validation testing by users give an average value of 35 so that it is in the indicator category and gets the "Very Good" predicate. The final conclusion of user validation is a product or prototype "Can Be Used Without Revision".This research was conducted in a restaurant, Restaurant isn’t just a place to eat something but also a place to relaxing, meet someone or hang out with friends or colagues. Service of the restaurant is the main factor to make customer feel comfortable and relax. Many restaurant make their own order and payment system for better service but they forgot about the speed of their services.Using research methods data collection, observation, and interviewin Kedai Cangkir Gubug, face to face service like greeting, take order, and serving order all of it is waiter’s job. All of that tasks need time at most that makes if the restaurant have many customers, every single customer have to wait for a longer time waiting for waiter that serving another customer. The payment method is quite troublesome for customer because they have to save order paper for payment in cashier later.The solution that writer’s made is to decrease the task of waiter so that services can be done equally with QRcode technology for ordering menu with the scanner is android smartphone. Payment only need name of customer or table number and customer can do it in cashier or they can request the bill at their table. Therefore waiter no need to take order one after another and customer can do payment easier.
Analisis Kebutuhan E-Learning Untuk Pengembangan Mutu KBM Dengan Soft System Methodology Pada SMK di Semarang. Hendri Rasminto; Fujiama Diapoldo Silalahi; Budi Hartono
E-Bisnis : Jurnal Ilmiah Ekonomi dan Bisnis Vol 13 No 2 (2020): Jurnal Ilmiah Ekonomi dan Bisnis
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/e-bisnis.v13i2.497

Abstract

Analysis of E-Learning Information Systems is certainly one of the efforts that can be made to overcome problems that arise in the process of implementing teaching and learning activities (KBM) in each school. Soft System Methodology (SSM) analysis is a method used to help model unstructured problems. The SSM methodology is suitable for assisting an organization in defining their goals and then building a human activity system to achieve those goals. The relationship between the internal and external academic community involves teachers, parents of students, students and school administrators to develop information for supervision and student Development approaches. E-Learning analysis using the Soft Systems Methodology (SSM) approach is expected that the E-Learning information system will be able to answer existing challenges and problems. This study carried out a CATWOE analysis of the holons and elements (Client, Actor, Transformation, World View, Owner, Environment) found in case studies, building E-Learning models by applying the roles of humans, processes and technology as knowledge-forming elements, then analysis. holons based on the modeling of the resulting Knowledge. The analysis of E-Learning needs is answered by the need between the internal staff of teachers, employees, counseling and external students and parents to improve the quality of teaching and learning activities and student development.
MONITORING AND CONTROL DESIGN USING INTERNET OF THINGS BASED MICROCONTROLLER Indra Ava Dianta; Danang Danang; Ahmad Ashifuddin Aqham; Budi Hartono; Amad Maijun
Pixel :Jurnal Ilmiah Komputer Grafis Vol 16 No 1 (2023): Vol 16 No 1 (2023): Jurnal Ilmiah Komputer Grafis
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v16i1.1308

Abstract

Technology has the potential to be employed within the realm of electronics and informatics, particularly for the purpose of securing household doors using a smartphone through an internet connection. The Internet of Things (IoT) embodies a concept where internet-enabled devices can communicate with each other and their surrounding objects. This endeavor seeks to create a prototype using key components, including NodeMCU Esp8266, Servo Motor, and Fingerprint Module, with the ultimate goal of simplifying daily tasks and alleviating concerns about leaving the door unlocked upon leaving the house. The mechanism of this device entails utilizing a smartphone app to establish an internet connection, enabling users to seamlessly close and lock their house door. The underlying intention behind developing this tool is to provide assistance in managing both indoor and outdoor activities, addressing the issue of inadvertently leaving the door unlocked, and substituting traditional door locks with fingerprint recognition. By employing this innovation, individuals can conveniently regulate their house door via smartphone, saving time and effort and seamlessly integrating it into their daily routines.
Perancangan Sistem Penjualan untuk mempermudah Manajemen dan Laporan Penjualan Cat Menggunakan Website Febryantahanuji Febryantahanuji; Hadi Yusuf; Budi Hartono; Arsito Ari Kuncoro; Zaenal Mustofa
Kompak :Jurnal Ilmiah Komputerisasi Akuntansi Vol. 17 No. 1 (2024): Jurnal Ilmiah Komputer Akuntansi (KOMPAK)
Publisher : Universitas Sains dan Teknologi Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/kompak.v17i1.1852

Abstract

This research aims to identify the issues faced by one of the paint distributors in managing their sales information system. The study notes that despite the store's successful sales activities, the utilization of the sales information system remains limited, with the store preferring to manage products without online information handling applications. Based on observations, some weaknesses of the current system include lack of stock data accuracy, hindrances in providing real-time stock information, and limitations in tracking stock changes. The author suggests providing training to users of the web-based sales information system and establishing clear task allocation, as well as system improvements to address existing weaknesses. These suggestions are expected to enhance efficiency and effectiveness in sales management and meet the needs of both administrators and buyers.