Didaktik : Jurnal Ilmiah PGSD STKIP Subang
Vol. 12 No. 3 (2026): Volume 12 No. 3, September 2026 Produce

PEMANFAATAN APLIKASI QUIZIZZ UNTUK MENINGKATKAN HASIL BELAJAR SISWA

Anisa Listia Wardani (Universitas PGRI Madiun)



Article Info

Publish Date
02 Sep 2026

Abstract

This study aims to describe the implementation of the Quizizz application in learning, to determine the improvement of student learning outcomes, and to analyze the effectiveness of Quizizz as a learning medium. The background of this research is the low student learning outcomes caused by the lack of variation in teaching methods and learning media, resulting in students being less active and less motivated in the learning process. Quizizz is an educational game-based learning application that provides interactive quiz features with attractive displays, instant scores, and ranking systems that can enhance students' learning motivation. This study used the Classroom Action Research (CAR) method conducted in two cycles. Each cycle consisted of planning, implementation, observation, and reflection stages. The results showed that the use of the Quizizz application significantly improved student learning outcomes. Improvement occurred in the cognitive aspect, marked by an increase in the class average score and the percentage of student learning completeness from cycle I to cycle II. In addition, student activeness and enthusiasm in participating in learning also increased. Thus, the Quizizz application is proven to be effective as an innovative learning medium that can improve student learning outcomes.

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Journal Info

Abbrev

didaktik

Publisher

Subject

Education

Description

Didaktik : Jurnal Ilmiah PGSD STKIP Subang adalah salah satu jurnal yang dterbitkan oleh STKIP Subang, jurnal ini mempunyai bidang cakupan yaitu Penelitian Pendidikan. Terbit pada bulan Juni dan Desember setiap tahunnya. Didaktik : Jurnal Ilmiah PGSD STKIP Subang melalui proses review oleh dua ...