Widya Duta: Jurnal Ilmiah Ilmu Sosial Budaya
Vol 21 No 2 (2026): Widya Duta Sosial Culture on September 2026

Buku Interaktif Berbasis Augmented Reality sebagai Media Pembelajaran Bahasa Inggris

Muhammad, Mahathir (Unknown)



Article Info

Publish Date
01 Sep 2026

Abstract

English language learning at the elementary school level, particularly in fourth grade, continues to face challenges related to low learning motivation and limited vocabulary retention due to the use of conventional instructional media. This study aims to develop an Augmented Reality (AR)-based interactive book as an English vocabulary learning medium for fourth-grade students at SDN 18 Ampenan, Mataram City. The design process adopts the design thinking method, which consists of the stages of empathize, define, ideate, prototype, and test, with data collected through observation, interviews, and literature review. The results indicate that the integration of AR technology, sensory branding theory, flat design visual style, and a game-based learning approach enhances students' visual, auditory, and emotional engagement. The resulting medium takes the form of a printed interactive book equipped with AR markers and a supporting application that displays 2D objects and pronunciation audio, demonstrating strong potential to improve English vocabulary retention among fourth-grade students.

Copyrights © 2026






Journal Info

Abbrev

WD

Publisher

Subject

Social Sciences

Description

Jurnal Widya Duta yang diterbitkan oleh Program Studi Ilmu Komunikasi Hindu Universitas Hindu Negeri I Gusti Bagus Sugriwa Denpasar ini didedikasikan sebagai wadah hasil dari penyebaran ide, gagasan, maupun masukan yang positif berupa tulisan ilmiah terkait bidang ilmu sosial dan ...