ELITERATE : Journal of English Linguistics and Literature Studies
Vol 5, No 3 (2026): ELITERATE : Journal of English Linguistics and Literature Studies

LEXICAL COHESION IN LITTLE HOPE VIDEO GAME

I Gede Deva Pratama (Universitas Warmadewa)
Dewa Ayu Kadek Claria (Universitas Warmadewa)
Radha Andhra Swari (Universitas Warmadewa)



Article Info

Publish Date
09 Aug 2026

Abstract

This study investigates lexical cohesion in the Little Hope video game by analyzing the types of lexical cohesion devices used in the game's dialogues. The research is based on Halliday & Hasan, (1976) theory of cohesion and employs a qualitative research method. The aim for this study is to find the type of lexical cohesion that used in the game story. The research identifies several key devices, including repetition, general word, synonyms or near synonyms, superordinate, and collocation.  The data source consists of conversations from the game, which were collected through a several steps, including playing the game, repeatedly reading the dialogues, and identifying lexical cohesion devices through note-taking. The findings indicate that five types of lexical cohesion are present in the game’s dialogues: Repetition (79), General Word (8), Synonym or Near Synonym (10), Superordinate (3), and Collocation (10). Among these, repetition emerges as the most dominant type. The study provides valuable contributions to the understanding of lexical cohesion in the context of digital games, with implications for future game design and narrative studies.

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Journal Info

Abbrev

Eliterate

Publisher

Subject

Humanities Education Languange, Linguistic, Communication & Media

Description

ELITERATE: Journal of English Linguistics and Literature Studies is a professional, double blind peer-reviewed journal that aims to involve scholars not only from Indonesia, but also from all international academic and professional community. The journal provides a platform for different theoretical ...