Kenduri: Jurnal Pengabdian Dan Pemberdayaan Masyarakat
Vol. 6 No. 2 (2026): May-August

Digital Literacy Mentoring and Basic Visual Programming for Indonesian Diaspora Children at Sanggar Belajar PERMAI, Penang, Malaysia

Danang Ariyanto (Universitas Negeri Surabaya)
Yuliani Puji Astuti (Universitas Negeri Surabaya)
Affiati Oktaviarina (Universitas Negeri Surabaya)
Riskyana Dewi Intan Puspitasari (Universitas Negeri Surabaya)
Dinda Galuh Guminta (Universitas Negeri Surabaya)
Yuni Rosita Dewi (Universitas Negeri Surabaya)
Dimas Avian Maulana (Universitas Negeri Surabaya)



Article Info

Publish Date
27 Aug 2026

Abstract

Digital literacy and basic programming skills are important competencies that need to be introduced from an early age, particularly for children who are increasingly exposed to digital technology and online learning environments. This community service activity aimed to provide digital literacy mentoring and introduce basic visual programming to Indonesian diaspora children at Sanggar Belajar PERMAI, Penang, Malaysia. The program was conducted online through Zoom Meeting on December 23, 2025, by a team from the Faculty of Mathematics and Natural Sciences, Universitas Negeri Surabaya, in collaboration with Sanggar Belajar PERMAI. The activity was implemented using a participatory mentoring approach supported by a learning module prepared by the team. The materials covered digital literacy, computational thinking, basic programming logic, sequence, loops, and debugging through visual block-based activities using studio.code.org as a supporting learning platform. The evaluation was conducted qualitatively through observation of participant engagement, interaction, ability to follow instructions, and completion of visual programming challenges. The results showed that participants were able to understand basic programming logic through daily life analogies and visual activities. Participant engagement also increased gradually during the session, especially when they worked on game-based programming challenges. Although the online format limited individual monitoring and direct interaction, the activity remained interactive and was supported by facilitators and parents. This program contributed to expanding access to child-friendly technology learning and strengthening participants’ digital awareness, logical thinking, confidence, and problem-solving skills.

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Journal Info

Abbrev

kenduri

Publisher

Subject

Humanities Environmental Science Social Sciences

Description

The journal includes, but is not limited to the following fields: Teaching & Learning in Science Education Material Learning in Science Education Learning Media/Multimedia in Science Education Evaluation & Assessment in Science Education Higher Order Thinking Skills in Science Education Science, ...