Reading skills are one of the fundamental abilities that play a crucial role in the process of learning English and have a significant impact on academic achievement. However, based on the results of the national literacy survey, Indonesians’ reading interest is still relatively low. Several inhibiting factors include limited access to reading materials, less engaging teaching methods, and a lack of innovation in providing technology-based learning media. The use of Android-based applications can be a potential solution to overcome these problems. Therefore, this research aims to design an Android-based application specifically focused on improving users’ reading skills, particularly for students. The method applied in this study is ADDIE (Analysis, Design, Development, Implementation, Evaluation). The OCEAN application was developed using the Flutter framework with the Dart programming language. The wireframe and mockup design process was carried out using Figma, a web-based application for designing user interfaces and user experiences. The system is also equipped with a database for storing authentication data and user levels. The user interface (UI) applied is a Graphical User Interface (GUI) – Mobile User Interface, optimized specifically for smartphones and tablets. The testing results, obtained through questionnaires given to seven students of the Ship Engineering Technology Study Program, Faculty of Vocational Maritime Studies, showed that the application received a Single Ease Question (SEQ) score of 6.82. In the context of application testing, an application is considered to be easy to use by respondents if it achieves at least an SEQ score of 5.5 out of a maximum score of 7.
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