Alinea: Jurnal Bahasa, Sastra, dan Pengajaran
Vol. 6 No. 2 (2026): Alinea: Jurnal Bahasa, Sastra, dan Pengajaran

Using Roblox Games as a Learning Tool to Enrich Indonesian Vocabulary

Giovannesandesva Hendri (Universitas Riau)
Charlina (Universitas Riau)
Mangatur Sinaga (Universitas Riau)



Article Info

Publish Date
28 Jul 2026

Abstract

Advances in digital technology have opened up opportunities to utilize online games as learning media, including Roblox, which features interactive and participatory elements. This study aims to describe the potential of the Roblox game “Sambung Kata Bahasa Indonesia” as a medium for enriching Indonesian vocabulary. The study used a descriptive qualitative approach with data collection techniques consisting of observation and questionnaires involving 30 students as supporting data. The data were analyzed through data reduction, data presentation, and drawing conclusions. The results indicate that the word-linking mechanism in the game encourages players to recall existing vocabulary, discover new words, understand relationships between words, and gain exposure to vocabulary through interactions with other players. The questionnaire results indicate that the majority of students have a positive perception of the use of games to support vocabulary enrichment. The research findings suggest that Roblox has the potential to be utilized as a digital linguistic space that supports the enrichment of Indonesian vocabulary in a participatory and contextual manner.

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Journal Info

Abbrev

alinea

Publisher

Subject

Religion Education Languange, Linguistic, Communication & Media

Description

ALINEA: Jurnal Bahasa, Sastra dan Pengajaran merupakan jurnal yang diterbitkan oleh Bale Literasi dengan e-ISSN: 2809-4204. Saat ini, ALENIA menjadi wadah bagi peneliti, dosen dan pemerhati bahasa untuk mempublikasikan hasil penelitiannya pada bidang bahasa dan sastra (lokal dan asing), ...