Advances in digital technology have opened up opportunities to utilize online games as learning media, including Roblox, which features interactive and participatory elements. This study aims to describe the potential of the Roblox game “Sambung Kata Bahasa Indonesia” as a medium for enriching Indonesian vocabulary. The study used a descriptive qualitative approach with data collection techniques consisting of observation and questionnaires involving 30 students as supporting data. The data were analyzed through data reduction, data presentation, and drawing conclusions. The results indicate that the word-linking mechanism in the game encourages players to recall existing vocabulary, discover new words, understand relationships between words, and gain exposure to vocabulary through interactions with other players. The questionnaire results indicate that the majority of students have a positive perception of the use of games to support vocabulary enrichment. The research findings suggest that Roblox has the potential to be utilized as a digital linguistic space that supports the enrichment of Indonesian vocabulary in a participatory and contextual manner.
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