This study aims to develop a STEAM-based flipbook to foster a growth mindset among elementary school students. This study was conducted at government elementary school with a sample of 25 students. This research is used the 4D development model consisting of Define, Design, Develop, and Disseminate. Data collection involved expert validation, practicality testing, and effectiveness assessment. The results showed that the developed STEAM-based flipbook met the validity criteria with a score of 87%, categorized as very valid. The practicality level also exceeded 80%, indicating that the product is easy to use, engaging, and supports independent and collaborative learning activities. The effectiveness test showed a significant improvement in student outcomes, with a pre-test average of 75% increasing to 89% in the post-test, reflecting strengthened growth mindset indicators such as persistence, willingness to explore new strategies, and positive responses to challenges. Overall, the STEAM-based flipbook developed through the 4D model proved valid, practical, and effective in fostering a growth mindset among elementary school students.
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