Educational Journal of Learning Technology
Vol. 4 No. 1 (2026): Educational Journal of Learning Technology (September 2026)

Needs Analysis for Gamified Learning Media Development: A Focus on Civilisation Française Course

William Anderson Hutapea (Universitas Negeri Medan)
Ria Fuji Destiara (Universitas Negeri Medan)
Priliskha Yunisty (Universitas Negeri Medan)



Article Info

Publish Date
09 Sep 2026

Abstract

The Civilisation Française course presents challenges due to its complex socio-cultural, historical, and geographical content. This study conducted a needs analysis to identify requirements for developing ZepQuiz, a gamification-based learning medium. Using a descriptive quantitative approach, data were collected from 27 undergraduate students through a structured questionnaire. The findings showed that 85.2% experienced moderate-to-high learning difficulties, while 77.8% preferred interactive gamified quizzes and 55.6% preferred short videos. Students also emphasized introductory summaries, instant feedback, interactive activities, and motivational features. These findings provide an empirical basis for developing an accessible, visually supported, and interactive ZepQuiz platform.

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Journal Info

Abbrev

contents

Publisher

Subject

Computer Science & IT Education Languange, Linguistic, Communication & Media Social Sciences Other

Description

(1) Science education: Educational Innovation, Educational Psychology, Primary and Secondary Education, Vocational Education, Curriculum Development, Instructional Strategies, Learning Processes, (2) Education in Learning: New Learning Models and Applications, Learning Models, Curriculum, Learning ...