Science learning in elementary schools requires instructional media that accommodate students' developmental characteristics to facilitate optimal concept understanding. However, the teaching of animal classification is still predominantly conducted through textbooks and lecture-based methods, resulting in limited student engagement during the learning process. This study aimed to develop the Digital Smart Card Media Mari Mengenali Hewan and to determine its validity, practicality, and student responses as a learning medium. This research employed the Research and Development (R&D) method using the ADDIE model, which consists of five stages: analysis, design, development, implementation, and evaluation. The study was conducted during the second semester of the 2025/2026 academic year at SD Negeri 3 Limbangan, Kendal Regency, involving 35 third-grade students. Data were collected through observations and questionnaires and were analyzed using descriptive quantitative techniques in the form of percentages. The results indicated that the developed media met the criteria of being highly valid, with a material expert validation score of 90% and a media expert validation score of 97%. Furthermore, the teacher response reached 92% (highly practical), while the student response reached 87.65% (very good category). These findings demonstrate that the Digital Smart Card Media Mari Mengenali Hewan is feasible and practical for use as an instructional medium for teaching animal classification in third-grade elementary science learning. ABSTRAK Pembelajaran Ilmu Pengetahuan Alam (IPA) di sekolah dasar memerlukan media pembelajaran yang sesuai dengan karakteristik peserta didik agar konsep yang dipelajari dapat dipahami secara optimal. Namun, pembelajaran materi pengelompokan hewan masih didominasi oleh penggunaan buku paket dan metode ceramah sehingga keterlibatan peserta didik dalam proses pembelajaran belum optimal. Penelitian ini bertujuan untuk mengembangkan Media Kartu Pintar Digital Mari Mengenali Hewan serta mengetahui tingkat kevalidan, kepraktisan, dan respons peserta didik terhadap media yang dikembangkan. Penelitian ini menggunakan metode Research and Development (R&D) dengan model ADDIE yang meliputi tahap analysis, design, development, implementation, dan evaluation. Penelitian dilaksanakan pada semester genap Tahun Ajaran 2025/2026 di SD Negeri 3 Limbangan, Kabupaten Kendal dengan melibatkan 35 peserta didik kelas III. Data dikumpulkan melalui observasi dan angket, kemudian dianalisis menggunakan teknik deskriptif kuantitatif dalam bentuk persentase. Hasil penelitian menunjukkan bahwa Media Kartu Pintar Digital Mari Mengenali Hewan memenuhi kriteria sangat valid berdasarkan hasil validasi ahli materi sebesar 90% dan validasi ahli media sebesar 97%. Media juga memperoleh tingkat kepraktisan yang sangat tinggi berdasarkan respons guru sebesar 92% (sangat praktis), sedangkan respons peserta didik mencapai 87,65% dengan kategori sangat baik. Berdasarkan hasil tersebut, Media Kartu Pintar Digital Mari Mengenali Hewan dinyatakan sangat layak dan praktis digunakan sebagai media pembelajaran IPA pada materi pengelompokan hewan bagi peserta didik kelas III sekolah dasar.
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