Modern digital technology has transformed education, especially Islamic Religious Education. Lectures and memorization dominate the learning of Aqidah Akhlak, reducing student engagement and motivation. Therefore, learning innovations are needed that make learning more active, interesting, and enjoyable. This article explains how Kahoot and Quizizz choose AI-Supported Learning to motivate students to learn Aqidah Akhlak. This literature research review reviews journal publications, scientific papers, and related references on gamification-based digital learning media. The Fun Learning Strategy of Kahoot and Quizizz creates student-centered learning, motivation, active engagement, critical thinking, and a fun learning experience. Kahoot is effective in building an interactive and competitive learning atmosphere, while Quizizz helps the learning evaluation process through automatic feedback and systematic analysis of learning outcomes. The use of Project-Based Learning (PjBL) with these two media can help students learn and apply the ideals of Aqidah and Akhlak in their daily lives. In the digital era, gamification-based digital learning media can encourage the learning of Islamic Religious Education (PAI).
Copyrights © 2026